Geoprocessing tools for editing terrain datasets
A set of geoprocessing tools for editing existing terrains is available in the 3D Analyst toolbox. To ensure the toolbox is available, make sure 3D Analyst is installed and have it enabled via the Tools > Extensions dialog box.
In ArcToolbox, locate the 3D Analyst toolset, then expand the Terrain Management toolset. The image below depicts the nine tools located in the Terrain Management toolset that can be used to edit terrain datasets.
Tools used to modify an existing terrain dataset
Geoprocessing tools |
Description |
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Adds one or more feature classes to a terrain dataset. The feature classes must reside in the same feature dataset as the terrain dataset. |
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Adds new pyramid level(s) to an existing terrain dataset. |
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Adds points or multipoints to a terrain dataset. |
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Performs the necessary steps to make a terrain dataset usable after it's initially defined. It's also used to bring a terrain up to date after it's been modified. |
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Changes the reference scale used by a terrain pyramid level. |
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Changes the pyramid level resolution bounds for a given feature class contributing to the surface of the terrain dataset. |
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Creates a new terrain dataset inside the specified feature dataset. Use Add Terrain Pyramid Level, and Add Feature Class To Terrain, followed by Build Terrain to complete the terrain definition and construct a usable terrain. |
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Deletes points from a terrain dataset within an area of interest from one or more feature classes. |
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Removes reference to a feature class participating in a terrain dataset. If the feature class is embedded it will be extracted and dereferenced. |
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This tool removes a pyramid level from a terrain dataset. |
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Adds points and multipoints to the collection of data used by the terrain dataset, replacing data that had previously been used. |
Geoprocessing tools can edit properties of a terrain as well as embedded multipoint feature classes. Editable properties include pyramid definitions and information about participating feature classes. Changes other than those specifically associated with pyramid reference scales require a rebuild of the terrain. You can make multiple edits followed by one call to Build Terrain. This is more efficient than performing a build after every edit operation.