A collection of 3D triangles, where each consecutive triplet of vertices defines a new triangle
Product Availability
Supported Platforms
Extended Error Information
Use the ISupportErrorInfo method InterfaceSupportsErrorInfo to determine if the object supports extended error information. If the object supports extended error info, VC++ developers should use the OLE/COM IErrorInfo interface to access the ErrorInfo object. Visual Basic developers should use the global error object Err to retrieve this extended error information.
Interfaces
Interfaces | Description |
---|---|
IClone (esriSystem) | Provides access to members that control cloning of objects. |
IGeometry | Provides access to members that describe properties and behavior of all geometric objects. |
IGeometry2 | Provides access to members that extend the IGeometry interface with a more sophisticated projection method. |
IGeometryCollection | Provides access to members that can be used for accessing, adding and removing individual geometries of a multi-part geometry (Multipoint, Polyline, Polygon, MultiPatch, and GeometryBag). |
IMAware | Indicator interface that identifies geometric objects that can have persistent M values attached to their vertices. |
IPointCollection | Provides access to members that manipulate the points of a Multipoint, Path, Ring, Polyline, Polygon, TriangleFan, TriangleStrip, or MultiPatch. |
IPointCollection3 | Provides access to members that manipulate the points of a Multipoint. |
IPointCollection4 | Provides access to members that manipulate the points of a Multipoint, Path, Ring, Polyline, Polygon, TriangleFan, TriangleStrip, or MultiPatch. |
IPointIDAware | Indicator interface that identifies geometries that can have persistent point ID values attached to coordinates. |
ISupportErrorInfo | Indicates whether a specific interface can return Automation error objects. |
ITransform2D | Provides access to methods for transforming geometries using either specific parameters or arbitrary transformation objects (affine transformations, geographic transformations, etc.). |
ITransform3D | Provides access to methods for transforming 3D geometries using either specific parameters or arbitrary transformation objects. |
ITriangles | Indicator interface that identifies a Triangles patch. |
IXMLSerialize (esriSystem) | Provides access to members that XML serialize and deserialize an object to/from XML. |
IZAware | Indicator interface that identifies geometries that can have persistent Z values attached to their vertices. |
private static object _missing = Type.Missing;
public static IGeometry GetTrianglesGeometry()
{
//Triangles: Six Triangles Lying In Different Planes
IPointCollection
trianglesPointCollection =
new
TrianglesClass();
//Triangle
1
trianglesPointCollection.AddPoint(
ConstructPoint3D(7.5, 7.5, 0),
ref _missing, ref _missing
);
trianglesPointCollection.AddPoint(
ConstructPoint3D(10, 7.5, 0),
ref
_missing,
ref
_missing
);
trianglesPointCollection.AddPoint(
ConstructPoint3D(7.5, 5, 0),
ref
_missing,
ref
_missing
);
//Triangle 2
trianglesPointCollection.AddPoint(
ConstructPoint3D(-7.5, 7.5, 0),
ref
_missing,
ref
_missing
);
trianglesPointCollection.AddPoint(
ConstructPoint3D(-5, 7.5, 0),
ref
_missing,
ref
_missing
);
trianglesPointCollection.AddPoint(
ConstructPoint3D(-7.5, 5, 0),
ref
_missing,
ref
_missing
);
//Triangle 3
trianglesPointCollection.AddPoint(
ConstructPoint3D(0, -5, 0),
ref
_missing,
ref
_missing
);
trianglesPointCollection.AddPoint(
ConstructPoint3D(2.5, -5, 0),
ref
_missing,
ref
_missing
);
trianglesPointCollection.AddPoint(
ConstructPoint3D(0, -7.5, 0),
ref
_missing,
ref
_missing
);
//Triangle 4
trianglesPointCollection.AddPoint(
ConstructPoint3D(0, 7.5, 2.5),
ref
_missing,
ref
_missing
);
trianglesPointCollection.AddPoint(
ConstructPoint3D(2.5, 7.5, 0),
ref
_missing,
ref
_missing
);
trianglesPointCollection.AddPoint(
ConstructPoint3D(0, 7.5, 0),
ref
_missing,
ref
_missing
);
//Triangle 5
trianglesPointCollection.AddPoint(
ConstructPoint3D(-7.5, -7.5, 2.5),
ref
_missing,
ref
_missing
);
trianglesPointCollection.AddPoint(
ConstructPoint3D(-5, -7.5, 0),
ref
_missing,
ref
_missing
);
trianglesPointCollection.AddPoint(
ConstructPoint3D(-7.5, -7.5, 0),
ref
_missing,
ref
_missing
);
//Triangle 6
trianglesPointCollection.AddPoint(
ConstructPoint3D(7.5,
-7.5, 2.5),
ref
_missing,
ref
_missing
);
trianglesPointCollection.AddPoint(
ConstructPoint3D(10,
-7.5, 0),
ref
_missing,
ref
_missing
);
trianglesPointCollection.AddPoint(
ConstructPoint3D(7.5, -7.5, 0),
ref
_missing,
ref
_missing
);
return
trianglesPointCollection
as
IGeometry;
}
private static IPoint ConstructPoint3D(double x, double y, double z)
{
IPoint point = ConstructPoint2D(x, y);
point.Z = z;
return point;
}
private static IPoint ConstructPoint2D(double x, double y)
{
IPoint point = new PointClass();
point.PutCoords(x, y);
return point;
}