Extrude using an input geometry as one base and offsetting the Zs already set on the input geometry to get the second base.
[Visual Basic .NET] Public Function Extrude ( _ ByVal OffsetZ As Double, _ ByVal baseGeom As IGeometry _ ) As IGeometry
[C#] public IGeometry Extrude ( double OffsetZ, IGeometry baseGeom );
[C++]
HRESULT Extrude(
double OffsetZ,
IGeometry* baseGeom,
IGeometry** extrudedGeom
);
[C++]Parameters
OffsetZ OffsetZ is a parameter of type double baseGeombaseGeom is a parameter of type IGeometry
extrudedGeom [out, retval]extrudedGeom is a parameter of type IGeometry
Product Availability
Description
Creates a MultiPatch or Polyline from a base geometry by extruding the base geometry along the Z-axis by a given offset factor. The base Z value of the geometry is preserved and top Z value is calculated as an offset of each point in the input geometry. The resulting extrusion is parallel to the XY-plane only if the base geometry is parallel to the XY-plane. The input geometry should be ZAware and ZSimple.
Remarks
All non-linear segments are treated as linear segments when extrusion is performed. Only Polylines, Polygons, Envelopes, Points, and Multipoints are allowed as input geometries. Polylines, Polygons, and Envelopes will output MultiPatches while Points and Multipoints will output Polylines.
See Also
IExtrude Interface | IExtrude.ExtrudeFromTo Method | IExtrude.ExtrudeAbsolute Method | IConstructMultiPatch Interface | IConstructMultiPatch.ConstructExtrudeRelative Method | IConstructMultiPatch.ConstructExtrude Method | IConstructMultiPatch.ConstructExtrudeAbsolute Method | IConstructMultiPatch.ConstructExtrudeFromTo Method | IExtrude.Extrude Method | IExtrude Interface | IExtrude.ExtrudeBetween Method | IExtrude.ExtrudeAlongLine Method | IConstructMultiPatch.ConstructExtrudeAlongLine Method | IExtrude.ExtrudeRelative Method | IConstructMultiPatch.ConstructExtrudeBetween Method | IGlobeHeightProperties.ExtrusionExpressionString Property