com.esri.arcgis.display
Class IDynamicMapEventsBeforeDynamicDrawEvent
java.lang.Object
java.util.EventObject
com.esri.arcgis.display.IDynamicMapEventsBeforeDynamicDrawEvent
- All Implemented Interfaces:
- Serializable
public class IDynamicMapEventsBeforeDynamicDrawEvent
- extends EventObject
Remarks
The BeforeDynamicDraw event
is getting fired with two different phases (enum
esriDynamicMapDrawPhase). Each phase has a different meaning and
usage:
-
esriDMDPDynamicLayers
– This is getting fired on each dynamic cycle that the
Dynamic Map re-renders the scene. The BeforeDynamicDraw event is
fired just before the first layer is rendered, and AfterDynamicDraw
event is fired just after the last layer (including any Graphic
Layer) is rendered.
In this context, there is an active OpenGL Rendering context (with
a preset rendering volume, viewport, etc).
Use this context to plug-in any custom dynamic drawings with the
DynamicDisplay API as well as with the OpenGL API. This context can
be useful in order to draw dynamic elements behind or on top of the
Layers and Graphics, which do not need to be associated with a
layer.
-
esriDMDPLayers – When the Dynamic Map is sensing that it
needs to fetch tiles in order to be able to render the scene, the
BeforeDynamicDraw will get fired. When the last missing tile will
be available and rendered the AfterDynamicDraw event will get
fired.
Note that it is not valid to use the DynamicDisplay API, nor the
OpenGL API in this context, since the OpenGL Rendering Context is
not fully setup.
Use this context if you need to monitor when the Dynamic Map is
still in a process of fetching tiles for rendering the
display.
Product Availability
Available with ArcGIS Engine, ArcGIS Desktop, and ArcGIS Server.
- See Also:
- Serialized Form
IDynamicMapEventsBeforeDynamicDrawEvent
public IDynamicMapEventsBeforeDynamicDrawEvent(Object source)
init
public void init(int dynamicMapDrawPhase,
IDisplay display,
IDynamicDisplay dynamicDisplay)
getDynamicMapDrawPhase
public final int getDynamicMapDrawPhase()
getDisplay
public final IDisplay getDisplay()
getDynamicDisplay
public final IDynamicDisplay getDynamicDisplay()