...using the Edit Sketch Properties window
Vertices can store additional attributes besides x,y locations. For 3D features, this includes z-values, which are used to store information about elevation. These attributes are modified when the feature is a sketch, using the Edit Sketch Properties window. You can open the window by selecting a feature, then clicking the Sketch Properties button on the 3D Editor toolbar.
You can also use the Edit Sketch Properties window to manually populate z-values for digitized vertices. For example, if you have digitized a 3D feature vertex (such as a point feature to be symbolized as an airplane), and its default value is zero, you can manually provide its specific height (z-value) using sketch properties.
Edit Sketch is supported for points, lines, and polygons.
- Click the Edit Vertices tool on the 3D Editor toolbar.
- Double-click the feature you want to edit.
- Click Sketch Properties on the 3D Editor toolbar.
- In the Edit Sketch Properties window, check the boxes for the vertices you want to modify.
-
To edit the z-value of the selected vertex, you can use one of two methods. The two options are
- Click inside the table to highlight the cell for the z-value and type a new value.
- Click the Set Selected Vertices z-value button on the top of the Edit Sketch Properties control bar and type a value in the box that appears. Click OK, and the z-value field is updated.
- Click inside the table to highlight the cell for the z-value and type a new value.
- When you are done, click Finish Sketch on the Edit Sketch Properties window to finish the edit to the vertex.
- To customize the vertex color in the display, use the Editing Options dialog box. Expand the 3D Editor menu and click Options. The General tab lists the Edit Sketch Symbology.
- If you have the Edit Placement tool active and you select a feature, clicking the Edit Vertices button will also directly open the Edit Sketch Properties window.
- You cannot access the edit sketch properties of a multipatch geometry because it is not a single editable feature. See Editing 3D multipatch features for more information.