UnCompress the current the input buffer.
[Visual Basic .NET] Public Sub UnCompressTexture ( _ ByVal type As esriTextureCompressionType, _ ByVal width As Integer, _ ByVal height As Integer, _ ByVal channels As Integer, _ ByVal Size As Integer, _ ByRef pInData As Byte&, _ ByRef pOutBuff As Byte& _ )
[C#] public void UnCompressTexture ( esriTextureCompressionType type, int width, int height, int channels, int Size, ref Byte& pInData, ref Byte& pOutBuff );
[C++]
HRESULT UnCompressTexture(
esriTextureCompressionType type,
long width,
long height,
long channels,
long Size,
Byte* pInData,
Byte* pOutBuff
);
[C++]Parameters
type [in]type is a parameter of type esriTextureCompressionType
width [in] width is a parameter of type long height [in] height is a parameter of type long channels [in] channels is a parameter of type long Size [in] Size is a parameter of type long pInData [in] pInData is a parameter of type Byte pOutBuff [out] pOutBuff is a parameter of type Byte
Product Availability
Available with ArcGIS Engine, ArcGIS Desktop, and ArcGIS Server.
Description
Do not use members of this interface. This is a private interface, that will be removed in future releases.