Sets texture down-sampling factor of a layer.
[Visual Basic .NET] Public Sub set_TextureDownsamplingFactor ( _ ByVal pLayer As ILayer, _ ByVal A_2 As Double _ )
[C#] public void set_TextureDownsamplingFactor ( ILayer pLayer, double A_2 );
[C++]
HRESULT put_TextureDownsamplingFactor(
ILayer* pLayer,
double
);
[C++]Parameters
pLayer [in]pLayer is a parameter of type ILayer
[in] is a parameter of type double
Product Availability
Available with ArcGIS Engine, ArcGIS Desktop, and ArcGIS Server.
Remarks
The value ranges from 0.0 to 10.0, with 1.0 applying no down-sampling and 10.0 maximum down-sampling. The value set by the user will be snapped to the next lower power of 2 because OpenGL can only take a power of 2 number for the texture dimension. Generally, the larger the number, the more texture down-sampling, meaning coarser texture resolution, hence the better navigation performance, due to less memory consumption by textures.