Provides access to keyframe of animated objects.
Product Availability
Available with ArcGIS Engine, ArcGIS Desktop, and ArcGIS Server. Requires 3D Analyst Extension.
Members
Description | ||
---|---|---|
ActiveProperties | The combination of active properties. | |
AnimationType | The animation type. | |
Apply | Apply to the object the active properties of the keyframe. | |
CaptureProperties | Copy the properties from the object to the keyframe. | |
Interpolate | Interpolates the values of an object property for a time between this keyframe and the next (time is in [0,1]). | |
IsActiveProperty | Indicates if an animation property is active. | |
Name | The name of the keyframe. | |
ObjectNeedsRefresh | Indicates if the object must be refreshed after interpolating its state. | |
PropertyValueBoolean | Indicates if the property is TRUE. | |
PropertyValueDouble | The value of a double-typed property. | |
PropertyValueExtent | The value of an Extent-typed property. | |
PropertyValueInt | The value of an integer typed property. | |
PropertyValueLong | The value of a long integer typed property. | |
PropertyValuePoint | The value of a Point-typed property. | |
PropertyValueRGBColor | The value of an RGB Color-typed property. | |
RefreshObject | Recreates the object after its properties have been interpolated. | |
TimeStamp | The time stamp (in the interval 0-1). |
CoClasses that implement IKeyframe
CoClasses and Classes | Description |
---|---|
Bookmark3D | The 3D bookmark coclass. |
GlobeCameraKeyframe (esriGlobeCore) | The keyframe for globe camera animation. |
GlobeLayerKeyframe (esriGlobeCore) | The keyframe for globe layer animation. |
LayerKeyframe | The ESRI LayerKeyframe coclass. |
SceneKeyframe | The scene keyframe coclass. |
Remarks
Keyframes encapsulate some properties and behaviors of an animated object. IKeyframe interface can be used to access those properties and methods. Starting from ArcGIS 8.2 3D Analyst extension, three built-in objects (Camera, Layer, and Scene) can be animated by using IKeyframe, which is already implemented for all three internally and used by the animation tools on the Animation Toolbar. Developers can animate other objects by first implementing IKeyframe interface for those objects.