Common_CustomRenderers_CSharp\App_Code\RendererBase.cs
// Copyright 2010 ESRI // // All rights reserved under the copyright laws of the United States // and applicable international laws, treaties, and conventions. // // You may freely redistribute and use this sample code, with or // without modification, provided you include the original copyright // notice and use restrictions. // // See the use restrictions. // namespace ESRI.ADF.Samples.Renderers { /// <summary> /// Base Renderer for simplifying creating a new renderer /// You only need to implement the Render method, unless you want support for legends. /// </summary> [System.Serializable] public abstract class RendererBase : ESRI.ArcGIS.ADF.Web.Display.Renderer.IRenderer { #region IRenderer Members public virtual ESRI.ArcGIS.ADF.Web.Display.Swatch.SwatchCollection GenerateSwatches( ESRI.ArcGIS.ADF.Web.Display.Swatch.SwatchInfo swatchInfo, string fileName, string minScale, string maxScale) { //Override if needed return new ESRI.ArcGIS.ADF.Web.Display.Swatch.SwatchCollection(); } public virtual void GetAllSymbols(System.Collections.Generic.List<ESRI.ArcGIS.ADF.Web.Display.Symbol.FeatureSymbol> symbols) { //Override if needed } public virtual void GetMaxSwatchDimensions(ref int width, ref int height) { //Override if needed } public abstract void Render(System.Data.DataRow row, System.Drawing.Graphics graphics, System.Data.DataColumn geometryColumn); #endregion #region ICloneable Members public virtual object Clone() { return this.MemberwiseClone() as RendererBase; } #endregion } }