WeatherItemSelectionDlg.cs
// Copyright 2010 ESRI // // All rights reserved under the copyright laws of the United States // and applicable international laws, treaties, and conventions. // // You may freely redistribute and use this sample code, with or // without modification, provided you include the original copyright // notice and use restrictions. // // See the use restrictions. // using System; using System.Data; using System.Drawing; using System.Collections; using System.ComponentModel; using System.Windows.Forms; using System.Threading; using ESRI.ArcGIS.Carto; using ESRI.ArcGIS.esriSystem; using ESRI.ArcGIS.Analyst3D; using ESRI.ArcGIS.GlobeCore; namespace RSSWeatherLayer3D { /// <summary> /// Select by city name dialog /// </summary> /// <remarks>Allows users to select items according to city names.</remarks> public class WeatherItemSelectionDlg : System.Windows.Forms.Form { private System.Windows.Forms.GroupBox grpWeatherItems; private System.Windows.Forms.ListBox lstWeatherItemNames; private System.Windows.Forms.Button btnRefreshList; private System.Windows.Forms.Label lblSelect; private System.Windows.Forms.TextBox txtSelect; private System.Windows.Forms.CheckBox chkNewSelection; private System.Windows.Forms.Button btnSelect; private System.Windows.Forms.Button btnDismiss; private System.Windows.Forms.ProgressBar progressBar1; private System.Windows.Forms.ContextMenu contextMenu1; private System.Windows.Forms.MenuItem menuZoomTo; //Class members private RSSWeatherLayer3DClass m_weatherLayer = null; private string[] m_cityNames = null; private DataTable m_weatherItemsTable = null; //Updating the UI must be done from the main thread, therefore the calling thread must delegate //the command to the main thread with the relevant data private delegate void IncrementProgressBarCallback(); private delegate void AddListItmCallback(string item); private delegate void ShowProgressBarCallBack(); private delegate void HideProgressBarCallBack(); /// <summary> /// Required designer variable. /// </summary> private System.ComponentModel.Container components = null; /// <summary> /// Ctor /// </summary> /// <param name="weatherLayer"></param> public WeatherItemSelectionDlg(RSSWeatherLayer3DClass weatherLayer) { InitializeComponent(); //get the layer m_weatherLayer = weatherLayer; //get the list of all citynames for all items in the layer m_cityNames = m_weatherLayer.GetCityNames(); //create a table to host the citynames m_weatherItemsTable = new DataTable("CityNames"); m_weatherItemsTable.Columns.Add("CITYNAME", typeof(string)); //populate the listbox and build a table containing the items PopulateList(); } /// <summary> /// Clean up any resources being used. /// </summary> protected override void Dispose( bool disposing ) { if( disposing ) { if(components != null) { components.Dispose(); } } base.Dispose( disposing ); } #region Windows Form Designer generated code /// <summary> /// Required method for Designer support - do not modify /// the contents of this method with the code editor. /// </summary> private void InitializeComponent() { this.grpWeatherItems = new System.Windows.Forms.GroupBox(); this.progressBar1 = new System.Windows.Forms.ProgressBar(); this.txtSelect = new System.Windows.Forms.TextBox(); this.lblSelect = new System.Windows.Forms.Label(); this.btnRefreshList = new System.Windows.Forms.Button(); this.lstWeatherItemNames = new System.Windows.Forms.ListBox(); this.contextMenu1 = new System.Windows.Forms.ContextMenu(); this.menuZoomTo = new System.Windows.Forms.MenuItem(); this.chkNewSelection = new System.Windows.Forms.CheckBox(); this.btnSelect = new System.Windows.Forms.Button(); this.btnDismiss = new System.Windows.Forms.Button(); this.grpWeatherItems.SuspendLayout(); this.SuspendLayout(); // // grpWeatherItems // this.grpWeatherItems.Controls.Add(this.progressBar1); this.grpWeatherItems.Controls.Add(this.txtSelect); this.grpWeatherItems.Controls.Add(this.lblSelect); this.grpWeatherItems.Controls.Add(this.btnRefreshList); this.grpWeatherItems.Controls.Add(this.lstWeatherItemNames); this.grpWeatherItems.Location = new System.Drawing.Point(4, 8); this.grpWeatherItems.Name = "grpWeatherItems"; this.grpWeatherItems.Size = new System.Drawing.Size(200, 328); this.grpWeatherItems.TabIndex = 0; this.grpWeatherItems.TabStop = false; // // progressBar1 // this.progressBar1.Location = new System.Drawing.Point(8, 256); this.progressBar1.Name = "progressBar1"; this.progressBar1.Size = new System.Drawing.Size(184, 23); this.progressBar1.Step = 1; this.progressBar1.TabIndex = 4; // // txtSelect // this.txtSelect.Location = new System.Drawing.Point(92, 296); this.txtSelect.Name = "txtSelect"; this.txtSelect.TabIndex = 3; this.txtSelect.Text = ""; this.txtSelect.TextChanged += new System.EventHandler(this.txtSelect_TextChanged); // // lblSelect // this.lblSelect.Location = new System.Drawing.Point(8, 300); this.lblSelect.Name = "lblSelect"; this.lblSelect.Size = new System.Drawing.Size(52, 16); this.lblSelect.TabIndex = 2; this.lblSelect.Text = "Select"; // // btnRefreshList // this.btnRefreshList.Location = new System.Drawing.Point(64, 256); this.btnRefreshList.Name = "btnRefreshList"; this.btnRefreshList.TabIndex = 1; this.btnRefreshList.Text = "Refresh List"; this.btnRefreshList.Click += new System.EventHandler(this.btnRefreshList_Click); // // lstWeatherItemNames // this.lstWeatherItemNames.ContextMenu = this.contextMenu1; this.lstWeatherItemNames.Location = new System.Drawing.Point(8, 16); this.lstWeatherItemNames.Name = "lstWeatherItemNames"; this.lstWeatherItemNames.Size = new System.Drawing.Size(184, 225); this.lstWeatherItemNames.Sorted = true; this.lstWeatherItemNames.TabIndex = 0; this.lstWeatherItemNames.MouseDown += new System.Windows.Forms.MouseEventHandler(this.lstWeatherItemNames_MouseDown); this.lstWeatherItemNames.DoubleClick += new System.EventHandler(this.lstWeatherItemNames_DoubleClick); // // contextMenu1 // this.contextMenu1.MenuItems.AddRange(new System.Windows.Forms.MenuItem[] { this.menuZoomTo}); // // menuZoomTo // this.menuZoomTo.Index = 0; this.menuZoomTo.Text = "Zoom To"; this.menuZoomTo.Click += new System.EventHandler(this.menuZoomTo_Click); // // chkNewSelection // this.chkNewSelection.Checked = true; this.chkNewSelection.CheckState = System.Windows.Forms.CheckState.Checked; this.chkNewSelection.Location = new System.Drawing.Point(12, 344); this.chkNewSelection.Name = "chkNewSelection"; this.chkNewSelection.TabIndex = 1; this.chkNewSelection.Text = "New Selection"; // // btnSelect // this.btnSelect.Location = new System.Drawing.Point(8, 380); this.btnSelect.Name = "btnSelect"; this.btnSelect.TabIndex = 2; this.btnSelect.Text = "Select"; this.btnSelect.Click += new System.EventHandler(this.btnSelect_Click); // // btnDismiss // this.btnDismiss.Location = new System.Drawing.Point(124, 384); this.btnDismiss.Name = "btnDismiss"; this.btnDismiss.TabIndex = 3; this.btnDismiss.Text = "Dismiss"; this.btnDismiss.Click += new System.EventHandler(this.btnDismiss_Click); // // WeatherItemSelectionDlg // this.AutoScaleBaseSize = new System.Drawing.Size(5, 13); this.ClientSize = new System.Drawing.Size(206, 416); this.Controls.Add(this.btnDismiss); this.Controls.Add(this.btnSelect); this.Controls.Add(this.chkNewSelection); this.Controls.Add(this.grpWeatherItems); this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedToolWindow; this.Name = "WeatherItemSelectionDlg"; this.ShowInTaskbar = false; this.Text = "Select weather item"; this.TopMost = true; this.Load += new System.EventHandler(this.WeatherItemSelectionDlg_Load); this.VisibleChanged += new System.EventHandler(this.WeatherItemSelectionDlg_VisibleChanged); this.grpWeatherItems.ResumeLayout(false); this.ResumeLayout(false); } #endregion /// <summary> /// Event handler for Form::Load /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void WeatherItemSelectionDlg_Load(object sender, System.EventArgs e) { txtSelect.Text = ""; lstWeatherItemNames.ClearSelected(); } /// <summary> /// dialog visible change event handler /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void WeatherItemSelectionDlg_VisibleChanged(object sender, System.EventArgs e) { if(this.Visible) { txtSelect.Text = ""; lstWeatherItemNames.ClearSelected(); } } /// <summary> /// listbox's event handler for mousedown /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void lstWeatherItemNames_MouseDown(object sender, System.Windows.Forms.MouseEventArgs e) { //if right click then select a record if(e.Button == MouseButtons.Right) { //given the point, return the item index Point pt = new Point(e.X,e.Y); int index = lstWeatherItemNames.IndexFromPoint(pt); if(index > 0) { //select the item pointed by the index lstWeatherItemNames.ClearSelected(); lstWeatherItemNames.SelectedIndex = index; lstWeatherItemNames.Refresh(); } } } /// <summary> /// listbox's double-click event handler /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void lstWeatherItemNames_DoubleClick(object sender, System.EventArgs e) { //set the dialog results to OK this.DialogResult = DialogResult.OK; //select the items which the user double-clicked SelectWeatherItems(); } /// <summary> /// refresh botton click event handler /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void btnRefreshList_Click(object sender, System.EventArgs e) { //clear all the items on the list m_weatherItemsTable.Rows.Clear(); //get an up-to-date list of citynames m_cityNames = m_weatherLayer.GetCityNames(); //add the citynames to the listbox PopulateList(); } /// <summary> /// selection textbox text change event handler /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void txtSelect_TextChanged(object sender, System.EventArgs e) { //clear the items of the listbox lstWeatherItemNames.Items.Clear(); //spawn a thread to populate the list with items that match the selection criteria Thread t = new Thread(new ThreadStart(PopulateSubListProc)); t.Start(); } /// <summary> /// Select button click event handler /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void btnSelect_Click(object sender, System.EventArgs e) { //set the dialog results to OK this.DialogResult = DialogResult.OK; //select all the weather items with are selected in the listbox SelectWeatherItems(); } /// <summary> /// dismiss button event handler /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void btnDismiss_Click(object sender, System.EventArgs e) { //set the dialog results to OK this.DialogResult = DialogResult.No; //hide the dialog this.Hide(); } /// <summary> /// Populate the listbox with the citynames /// </summary> private void PopulateList() { //spawn the population thread (it populate both the listbox and the DataTable) Thread t = new Thread(new ThreadStart(PopulateWeatherItemsTableProc)); t.Start(); return; } private void PopulateWeatherItemsTableProc() { //hide the refresh button and show the progressbar ShowProgressBar(); //iterate through the citynames foreach(string s in m_cityNames) { //create new record DataRow r = m_weatherItemsTable.NewRow(); //add the cityname to the record r[0] = s; //add the record to the table lock(m_weatherItemsTable) { m_weatherItemsTable.Rows.Add(r); } //add the cityName to the listbox AddListItemString(s); //set the progress of the progressbar IncrementProgressBar(); } //hide the progressbar and show the refresh button HideProgressBar(); } //Make Thread-Safe Calls to Windows Forms Controls private void AddListItemString(string item) { // InvokeRequired required compares the thread ID of the // calling thread to the thread ID of the creating thread. // If these threads are different, it returns true. if (this.lstWeatherItemNames.InvokeRequired) { //call itself on the main thread AddListItmCallback d = new AddListItmCallback(AddListItemString); this.Invoke(d, new object[] { item }); } else { //guaranteed to run on the main UI thread this.lstWeatherItemNames.Items.Add(item); } } /// <summary> /// show the progressbar and hide the refresh button /// </summary> private void ShowProgressBar() { //test whether Invoke is required (was this call made on a different thread than the main thread?) if (this.lstWeatherItemNames.InvokeRequired) { //call itself on the main thread ShowProgressBarCallBack d = new ShowProgressBarCallBack(ShowProgressBar); this.Invoke(d); } else { //clear all the rows from the table m_weatherItemsTable.Rows.Clear(); //clear all the items of the listbox lstWeatherItemNames.Items.Clear(); //set the progressbar properties int count = m_cityNames.Length; progressBar1.Maximum = count; progressBar1.Value = 0; btnRefreshList.Visible = false; progressBar1.Visible = true; } } /// <summary> /// hide the progressbar and show the refresh button /// </summary> private void HideProgressBar() { //test whether Invoke is required (was this call made on a different thread than the main thread?) if (this.progressBar1.InvokeRequired) { //call itself on the main thread ShowProgressBarCallBack d = new ShowProgressBarCallBack(HideProgressBar); this.Invoke(d); } else { //set the visibility btnRefreshList.Visible = true; progressBar1.Visible = false; } } //increments the progressbar of the refresh list button private void IncrementProgressBar() { // InvokeRequired required compares the thread ID of the // calling thread to the thread ID of the creating thread. // If these threads are different, it returns true. if (this.progressBar1.InvokeRequired) { //call itself on the main thread IncrementProgressBarCallback d = new IncrementProgressBarCallback(IncrementProgressBar); this.Invoke(d); } else { this.progressBar1.Increment(1); } } /// <summary> /// select a weather items given selected items from the listbox /// </summary> private void SelectWeatherItems() { //get the selected list from the listbox bool newSelection = this.chkNewSelection.Checked; //in case of a new selection, unselect all items first if(newSelection) m_weatherLayer.UnselectAll(); IPropertySet propSet = null; object o; long zipCode; //iterate through the selected items of the listbox foreach(int index in lstWeatherItemNames.SelectedIndices) { //get the weatheritem properties according to the zipCode of the item in the listbox propSet = m_weatherLayer.GetWeatherItem(Convert.ToString(lstWeatherItemNames.Items[index])); if(null == propSet) continue; o = propSet.GetProperty("ZIPCODE"); if(null == o) continue; zipCode = Convert.ToInt64(o); //select the item in the weather layer m_weatherLayer.Select(zipCode, false); } } /// <summary> /// Populate the listbox according to a selection criteria /// </summary> private void PopulateSubListProc() { //get the selection criteria string exp = txtSelect.Text; //in case that the user did not specify a criteria, populate the entire citiname list if(exp == "") { PopulateWeatherItemsTableProc(); return; } //set the query exp = "CITYNAME LIKE '" + exp + "%'"; //do the criteria selection against the table DataRow[] rows = m_weatherItemsTable.Select(exp); //iterate through the selectionset foreach(DataRow r in rows) { //add the cityName to the listbox AddListItemString(Convert.ToString(r[0])); } } /// <summary> /// ZoomTo menu click event handler /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void menuZoomTo_Click(object sender, System.EventArgs e) { if(null == m_weatherLayer) return; //get the selected item string cityName = Convert.ToString(lstWeatherItemNames.SelectedItem); //ask the layer to zoom to that cityname m_weatherLayer.ZoomTo(cityName); } } }