OpenGL_GL_v4.cs
// Copyright 2010 ESRI // // All rights reserved under the copyright laws of the United States // and applicable international laws, treaties, and conventions. // // You may freely redistribute and use this sample code, with or // without modification, provided you include the original copyright // notice and use restrictions. // // See the use restrictions. // // ############################################################################ // ############################################################################ // ############################################################################ // ############################################################################ // // Namespace: OpenGL // Class: GL // File Version: 4.0 (2003 Feb 14; Second Public Release) // // Description: C# Wrapper for OpenGL GL API. // // WARNING: This class must be compiled using the /unsafe C# compiler switch // since many OpenGL functions involve pointers. // // Development Notes: // // This file was almost entirely generated from the following file: // "C:\\Program Files\\Microsoft Visual Studio\\VC98\\Include\\GL\\GL.H" // (69,083 bytes; Friday, April 24, 1998, 12:00:00 AM). // // All aspects of GL.H were converted and emitted as C# code, // except for typedefs (such as typedefs of function pointers // for OpenGL extensions). All pointer types in arguments and return // types has been preserved. // // After exposing all constants and functions as closely as possible to // the original "C" code prototypes, we expose any function involving pointers // again, overloading the same function name, but changing pointer types to // C# array types (e.g., float[] instead of float *), or using the "IntPtr" // type. These convenient function overloads appear after all of the // "faithful" versions of the GL functions // // Planned Modifications: // // Functions returning values need to be implemented. This is simply // something that was just a little too tricky for my automated file conversion. // // Future Versions of this File: // // This file is the first public release of a particular C# wrapper for // the GL portion of the OpenGL API. Please visit the following web page // for updates to this file: // // http://www.colinfahey.com/opengl/csharp.htm // // Send any bug reports or minor implementation enhancement suggestions // to the following e-mail address: // // cpfahey@earthlink.net (Colin P. Fahey) // // ############################################################################ // ############################################################################ // ############################################################################ // ############################################################################ // // using System; using System.Runtime.InteropServices; // Necessary for [DllImport(...)] namespace OpenGL { [ComVisible(false)] public class GL { public const string GL_DLL = "opengl32"; // // ############################################################################ // ############################################################################ // ############################################################################ // ############################################################################ // // /*++ BUILD Version: 0004 // Increment this if a change has global effects Copyright (c) 1985-96, Microsoft Corporation Module Name: gl.h Abstract: Procedure declarations, constant definitions and macros for the OpenGL component. --*/ /* ** Copyright 1996 Silicon Graphics, Inc. ** All Rights Reserved. ** ** This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.; ** the contents of this file may not be disclosed to third parties, copied or ** duplicated in any form, in whole or in part, without the prior written ** permission of Silicon Graphics, Inc. ** ** RESTRICTED RIGHTS LEGEND: ** Use, duplication or disclosure by the Government is subject to restrictions ** as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data ** and Computer Software clause at DFARS 252.227-7013, and/or in similar or ** successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished - ** rights reserved under the Copyright Laws of the United States. */ /*************************************************************/ /* Version */ public const uint GL_VERSION_1_1 = 1; /* AccumOp */ public const uint GL_ACCUM = 0x0100; public const uint GL_LOAD = 0x0101; public const uint GL_RETURN = 0x0102; public const uint GL_MULT = 0x0103; public const uint GL_ADD = 0x0104; /* AlphaFunction */ public const uint GL_NEVER = 0x0200; public const uint GL_LESS = 0x0201; public const uint GL_EQUAL = 0x0202; public const uint GL_LEQUAL = 0x0203; public const uint GL_GREATER = 0x0204; public const uint GL_NOTEQUAL = 0x0205; public const uint GL_GEQUAL = 0x0206; public const uint GL_ALWAYS = 0x0207; /* AttribMask */ public const uint GL_CURRENT_BIT = 0x00000001; public const uint GL_POINT_BIT = 0x00000002; public const uint GL_LINE_BIT = 0x00000004; public const uint GL_POLYGON_BIT = 0x00000008; public const uint GL_POLYGON_STIPPLE_BIT = 0x00000010; public const uint GL_PIXEL_MODE_BIT = 0x00000020; public const uint GL_LIGHTING_BIT = 0x00000040; public const uint GL_FOG_BIT = 0x00000080; public const uint GL_DEPTH_BUFFER_BIT = 0x00000100; public const uint GL_ACCUM_BUFFER_BIT = 0x00000200; public const uint GL_STENCIL_BUFFER_BIT = 0x00000400; public const uint GL_VIEWPORT_BIT = 0x00000800; public const uint GL_TRANSFORM_BIT = 0x00001000; public const uint GL_ENABLE_BIT = 0x00002000; public const uint GL_COLOR_BUFFER_BIT = 0x00004000; public const uint GL_HINT_BIT = 0x00008000; public const uint GL_EVAL_BIT = 0x00010000; public const uint GL_LIST_BIT = 0x00020000; public const uint GL_TEXTURE_BIT = 0x00040000; public const uint GL_SCISSOR_BIT = 0x00080000; public const uint GL_ALL_ATTRIB_BITS = 0x000fffff; /* BeginMode */ public const uint GL_POINTS = 0x0000; public const uint GL_LINES = 0x0001; public const uint GL_LINE_LOOP = 0x0002; public const uint GL_LINE_STRIP = 0x0003; public const uint GL_TRIANGLES = 0x0004; public const uint GL_TRIANGLE_STRIP = 0x0005; public const uint GL_TRIANGLE_FAN = 0x0006; public const uint GL_QUADS = 0x0007; public const uint GL_QUAD_STRIP = 0x0008; public const uint GL_POLYGON = 0x0009; /* BlendingFactorDest */ public const uint GL_ZERO = 0; public const uint GL_ONE = 1; public const uint GL_SRC_COLOR = 0x0300; public const uint GL_ONE_MINUS_SRC_COLOR = 0x0301; public const uint GL_SRC_ALPHA = 0x0302; public const uint GL_ONE_MINUS_SRC_ALPHA = 0x0303; public const uint GL_DST_ALPHA = 0x0304; public const uint GL_ONE_MINUS_DST_ALPHA = 0x0305; /* BlendingFactorSrc */ /* GL_ZERO */ /* GL_ONE */ public const uint GL_DST_COLOR = 0x0306; public const uint GL_ONE_MINUS_DST_COLOR = 0x0307; public const uint GL_SRC_ALPHA_SATURATE = 0x0308; /* GL_SRC_ALPHA */ /* GL_ONE_MINUS_SRC_ALPHA */ /* GL_DST_ALPHA */ /* GL_ONE_MINUS_DST_ALPHA */ /* Boolean */ public const uint GL_TRUE = 1; public const uint GL_FALSE = 0; /* ClearBufferMask */ /* GL_COLOR_BUFFER_BIT */ /* GL_ACCUM_BUFFER_BIT */ /* GL_STENCIL_BUFFER_BIT */ /* GL_DEPTH_BUFFER_BIT */ /* ClientArrayType */ /* GL_VERTEX_ARRAY */ /* GL_NORMAL_ARRAY */ /* GL_COLOR_ARRAY */ /* GL_INDEX_ARRAY */ /* GL_TEXTURE_COORD_ARRAY */ /* GL_EDGE_FLAG_ARRAY */ /* ClipPlaneName */ public const uint GL_CLIP_PLANE0 = 0x3000; public const uint GL_CLIP_PLANE1 = 0x3001; public const uint GL_CLIP_PLANE2 = 0x3002; public const uint GL_CLIP_PLANE3 = 0x3003; public const uint GL_CLIP_PLANE4 = 0x3004; public const uint GL_CLIP_PLANE5 = 0x3005; /* ColorMaterialFace */ /* GL_FRONT */ /* GL_BACK */ /* GL_FRONT_AND_BACK */ /* ColorMaterialParameter */ /* GL_AMBIENT */ /* GL_DIFFUSE */ /* GL_SPECULAR */ /* GL_EMISSION */ /* GL_AMBIENT_AND_DIFFUSE */ /* ColorPointerType */ /* GL_BYTE */ /* GL_UNSIGNED_BYTE */ /* GL_SHORT */ /* GL_UNSIGNED_SHORT */ /* GL_INT */ /* GL_UNSIGNED_INT */ /* GL_FLOAT */ /* GL_DOUBLE */ /* CullFaceMode */ /* GL_FRONT */ /* GL_BACK */ /* GL_FRONT_AND_BACK */ /* DataType */ public const uint GL_BYTE = 0x1400; public const uint GL_UNSIGNED_BYTE = 0x1401; public const uint GL_SHORT = 0x1402; public const uint GL_UNSIGNED_SHORT = 0x1403; public const uint GL_INT = 0x1404; public const uint GL_UNSIGNED_INT = 0x1405; public const uint GL_FLOAT = 0x1406; public const uint GL_2_BYTES = 0x1407; public const uint GL_3_BYTES = 0x1408; public const uint GL_4_BYTES = 0x1409; public const uint GL_DOUBLE = 0x140a; /* DepthFunction */ /* GL_NEVER */ /* GL_LESS */ /* GL_EQUAL */ /* GL_LEQUAL */ /* GL_GREATER */ /* GL_NOTEQUAL */ /* GL_GEQUAL */ /* GL_ALWAYS */ /* DrawBufferMode */ public const uint GL_NONE = 0; public const uint GL_FRONT_LEFT = 0x0400; public const uint GL_FRONT_RIGHT = 0x0401; public const uint GL_BACK_LEFT = 0x0402; public const uint GL_BACK_RIGHT = 0x0403; public const uint GL_FRONT = 0x0404; public const uint GL_BACK = 0x0405; public const uint GL_LEFT = 0x0406; public const uint GL_RIGHT = 0x0407; public const uint GL_FRONT_AND_BACK = 0x0408; public const uint GL_AUX0 = 0x0409; public const uint GL_AUX1 = 0x040a; public const uint GL_AUX2 = 0x040b; public const uint GL_AUX3 = 0x040c; /* Enable */ /* GL_FOG */ /* GL_LIGHTING */ /* GL_TEXTURE_1D */ /* GL_TEXTURE_2D */ /* GL_LINE_STIPPLE */ /* GL_POLYGON_STIPPLE */ /* GL_CULL_FACE */ /* GL_ALPHA_TEST */ /* GL_BLEND */ /* GL_INDEX_LOGIC_OP */ /* GL_COLOR_LOGIC_OP */ /* GL_DITHER */ /* GL_STENCIL_TEST */ /* GL_DEPTH_TEST */ /* GL_CLIP_PLANE0 */ /* GL_CLIP_PLANE1 */ /* GL_CLIP_PLANE2 */ /* GL_CLIP_PLANE3 */ /* GL_CLIP_PLANE4 */ /* GL_CLIP_PLANE5 */ /* GL_LIGHT0 */ /* GL_LIGHT1 */ /* GL_LIGHT2 */ /* GL_LIGHT3 */ /* GL_LIGHT4 */ /* GL_LIGHT5 */ /* GL_LIGHT6 */ /* GL_LIGHT7 */ /* GL_TEXTURE_GEN_S */ /* GL_TEXTURE_GEN_T */ /* GL_TEXTURE_GEN_R */ /* GL_TEXTURE_GEN_Q */ /* GL_MAP1_VERTEX_3 */ /* GL_MAP1_VERTEX_4 */ /* GL_MAP1_COLOR_4 */ /* GL_MAP1_INDEX */ /* GL_MAP1_NORMAL */ /* GL_MAP1_TEXTURE_COORD_1 */ /* GL_MAP1_TEXTURE_COORD_2 */ /* GL_MAP1_TEXTURE_COORD_3 */ /* GL_MAP1_TEXTURE_COORD_4 */ /* GL_MAP2_VERTEX_3 */ /* GL_MAP2_VERTEX_4 */ /* GL_MAP2_COLOR_4 */ /* GL_MAP2_INDEX */ /* GL_MAP2_NORMAL */ /* GL_MAP2_TEXTURE_COORD_1 */ /* GL_MAP2_TEXTURE_COORD_2 */ /* GL_MAP2_TEXTURE_COORD_3 */ /* GL_MAP2_TEXTURE_COORD_4 */ /* GL_POINT_SMOOTH */ /* GL_LINE_SMOOTH */ /* GL_POLYGON_SMOOTH */ /* GL_SCISSOR_TEST */ /* GL_COLOR_MATERIAL */ /* GL_NORMALIZE */ /* GL_AUTO_NORMAL */ /* GL_VERTEX_ARRAY */ /* GL_NORMAL_ARRAY */ /* GL_COLOR_ARRAY */ /* GL_INDEX_ARRAY */ /* GL_TEXTURE_COORD_ARRAY */ /* GL_EDGE_FLAG_ARRAY */ /* GL_POLYGON_OFFSET_POINT */ /* GL_POLYGON_OFFSET_LINE */ /* GL_POLYGON_OFFSET_FILL */ /* ErrorCode */ public const uint GL_NO_ERROR = 0; public const uint GL_INVALID_ENUM = 0x0500; public const uint GL_INVALID_VALUE = 0x0501; public const uint GL_INVALID_OPERATION = 0x0502; public const uint GL_STACK_OVERFLOW = 0x0503; public const uint GL_STACK_UNDERFLOW = 0x0504; public const uint GL_OUT_OF_MEMORY = 0x0505; /* FeedBackMode */ public const uint GL_2D = 0x0600; public const uint GL_3D = 0x0601; public const uint GL_3D_COLOR = 0x0602; public const uint GL_3D_COLOR_TEXTURE = 0x0603; public const uint GL_4D_COLOR_TEXTURE = 0x0604; /* FeedBackToken */ public const uint GL_PASS_THROUGH_TOKEN = 0x0700; public const uint GL_POINT_TOKEN = 0x0701; public const uint GL_LINE_TOKEN = 0x0702; public const uint GL_POLYGON_TOKEN = 0x0703; public const uint GL_BITMAP_TOKEN = 0x0704; public const uint GL_DRAW_PIXEL_TOKEN = 0x0705; public const uint GL_COPY_PIXEL_TOKEN = 0x0706; public const uint GL_LINE_RESET_TOKEN = 0x0707; /* FogMode */ /* GL_LINEAR */ public const uint GL_EXP = 0x0800; public const uint GL_EXP2 = 0x0801; /* FogParameter */ /* GL_FOG_COLOR */ /* GL_FOG_DENSITY */ /* GL_FOG_END */ /* GL_FOG_INDEX */ /* GL_FOG_MODE */ /* GL_FOG_START */ /* FrontFaceDirection */ public const uint GL_CW = 0x0900; public const uint GL_CCW = 0x0901; /* GetMapTarget */ public const uint GL_COEFF = 0x0a00; public const uint GL_ORDER = 0x0a01; public const uint GL_DOMAIN = 0x0a02; /* GetPixelMap */ /* GL_PIXEL_MAP_I_TO_I */ /* GL_PIXEL_MAP_S_TO_S */ /* GL_PIXEL_MAP_I_TO_R */ /* GL_PIXEL_MAP_I_TO_G */ /* GL_PIXEL_MAP_I_TO_B */ /* GL_PIXEL_MAP_I_TO_A */ /* GL_PIXEL_MAP_R_TO_R */ /* GL_PIXEL_MAP_G_TO_G */ /* GL_PIXEL_MAP_B_TO_B */ /* GL_PIXEL_MAP_A_TO_A */ /* GetPointerTarget */ /* GL_VERTEX_ARRAY_POINTER */ /* GL_NORMAL_ARRAY_POINTER */ /* GL_COLOR_ARRAY_POINTER */ /* GL_INDEX_ARRAY_POINTER */ /* GL_TEXTURE_COORD_ARRAY_POINTER */ /* GL_EDGE_FLAG_ARRAY_POINTER */ /* GetTarget */ public const uint GL_CURRENT_COLOR = 0x0b00; public const uint GL_CURRENT_INDEX = 0x0b01; public const uint GL_CURRENT_NORMAL = 0x0b02; public const uint GL_CURRENT_TEXTURE_COORDS = 0x0b03; public const uint GL_CURRENT_RASTER_COLOR = 0x0b04; public const uint GL_CURRENT_RASTER_INDEX = 0x0b05; public const uint GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0b06; public const uint GL_CURRENT_RASTER_POSITION = 0x0b07; public const uint GL_CURRENT_RASTER_POSITION_VALID = 0x0b08; public const uint GL_CURRENT_RASTER_DISTANCE = 0x0b09; public const uint GL_POINT_SMOOTH = 0x0b10; public const uint GL_POINT_SIZE = 0x0b11; public const uint GL_POINT_SIZE_RANGE = 0x0b12; public const uint GL_POINT_SIZE_GRANULARITY = 0x0b13; public const uint GL_LINE_SMOOTH = 0x0b20; public const uint GL_LINE_WIDTH = 0x0b21; public const uint GL_LINE_WIDTH_RANGE = 0x0b22; public const uint GL_LINE_WIDTH_GRANULARITY = 0x0b23; public const uint GL_LINE_STIPPLE = 0x0b24; public const uint GL_LINE_STIPPLE_PATTERN = 0x0b25; public const uint GL_LINE_STIPPLE_REPEAT = 0x0b26; public const uint GL_LIST_MODE = 0x0b30; public const uint GL_MAX_LIST_NESTING = 0x0b31; public const uint GL_LIST_BASE = 0x0b32; public const uint GL_LIST_INDEX = 0x0b33; public const uint GL_POLYGON_MODE = 0x0b40; public const uint GL_POLYGON_SMOOTH = 0x0b41; public const uint GL_POLYGON_STIPPLE = 0x0b42; public const uint GL_EDGE_FLAG = 0x0b43; public const uint GL_CULL_FACE = 0x0b44; public const uint GL_CULL_FACE_MODE = 0x0b45; public const uint GL_FRONT_FACE = 0x0b46; public const uint GL_LIGHTING = 0x0b50; public const uint GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0b51; public const uint GL_LIGHT_MODEL_TWO_SIDE = 0x0b52; public const uint GL_LIGHT_MODEL_AMBIENT = 0x0b53; public const uint GL_SHADE_MODEL = 0x0b54; public const uint GL_COLOR_MATERIAL_FACE = 0x0b55; public const uint GL_COLOR_MATERIAL_PARAMETER = 0x0b56; public const uint GL_COLOR_MATERIAL = 0x0b57; public const uint GL_FOG = 0x0b60; public const uint GL_FOG_INDEX = 0x0b61; public const uint GL_FOG_DENSITY = 0x0b62; public const uint GL_FOG_START = 0x0b63; public const uint GL_FOG_END = 0x0b64; public const uint GL_FOG_MODE = 0x0b65; public const uint GL_FOG_COLOR = 0x0b66; public const uint GL_DEPTH_RANGE = 0x0b70; public const uint GL_DEPTH_TEST = 0x0b71; public const uint GL_DEPTH_WRITEMASK = 0x0b72; public const uint GL_DEPTH_CLEAR_VALUE = 0x0b73; public const uint GL_DEPTH_FUNC = 0x0b74; public const uint GL_ACCUM_CLEAR_VALUE = 0x0b80; public const uint GL_STENCIL_TEST = 0x0b90; public const uint GL_STENCIL_CLEAR_VALUE = 0x0b91; public const uint GL_STENCIL_FUNC = 0x0b92; public const uint GL_STENCIL_VALUE_MASK = 0x0b93; public const uint GL_STENCIL_FAIL = 0x0b94; public const uint GL_STENCIL_PASS_DEPTH_FAIL = 0x0b95; public const uint GL_STENCIL_PASS_DEPTH_PASS = 0x0b96; public const uint GL_STENCIL_REF = 0x0b97; public const uint GL_STENCIL_WRITEMASK = 0x0b98; public const uint GL_MATRIX_MODE = 0x0ba0; public const uint GL_NORMALIZE = 0x0ba1; public const uint GL_VIEWPORT = 0x0ba2; public const uint GL_MODELVIEW_STACK_DEPTH = 0x0ba3; public const uint GL_PROJECTION_STACK_DEPTH = 0x0ba4; public const uint GL_TEXTURE_STACK_DEPTH = 0x0ba5; public const uint GL_MODELVIEW_MATRIX = 0x0ba6; public const uint GL_PROJECTION_MATRIX = 0x0ba7; public const uint GL_TEXTURE_MATRIX = 0x0ba8; public const uint GL_ATTRIB_STACK_DEPTH = 0x0bb0; public const uint GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0bb1; public const uint GL_ALPHA_TEST = 0x0bc0; public const uint GL_ALPHA_TEST_FUNC = 0x0bc1; public const uint GL_ALPHA_TEST_REF = 0x0bc2; public const uint GL_DITHER = 0x0bd0; public const uint GL_BLEND_DST = 0x0be0; public const uint GL_BLEND_SRC = 0x0be1; public const uint GL_BLEND = 0x0be2; public const uint GL_LOGIC_OP_MODE = 0x0bf0; public const uint GL_INDEX_LOGIC_OP = 0x0bf1; public const uint GL_COLOR_LOGIC_OP = 0x0bf2; public const uint GL_AUX_BUFFERS = 0x0c00; public const uint GL_DRAW_BUFFER = 0x0c01; public const uint GL_READ_BUFFER = 0x0c02; public const uint GL_SCISSOR_BOX = 0x0c10; public const uint GL_SCISSOR_TEST = 0x0c11; public const uint GL_INDEX_CLEAR_VALUE = 0x0c20; public const uint GL_INDEX_WRITEMASK = 0x0c21; public const uint GL_COLOR_CLEAR_VALUE = 0x0c22; public const uint GL_COLOR_WRITEMASK = 0x0c23; public const uint GL_INDEX_MODE = 0x0c30; public const uint GL_RGBA_MODE = 0x0c31; public const uint GL_DOUBLEBUFFER = 0x0c32; public const uint GL_STEREO = 0x0c33; public const uint GL_RENDER_MODE = 0x0c40; public const uint GL_PERSPECTIVE_CORRECTION_HINT = 0x0c50; public const uint GL_POINT_SMOOTH_HINT = 0x0c51; public const uint GL_LINE_SMOOTH_HINT = 0x0c52; public const uint GL_POLYGON_SMOOTH_HINT = 0x0c53; public const uint GL_FOG_HINT = 0x0c54; public const uint GL_TEXTURE_GEN_S = 0x0c60; public const uint GL_TEXTURE_GEN_T = 0x0c61; public const uint GL_TEXTURE_GEN_R = 0x0c62; public const uint GL_TEXTURE_GEN_Q = 0x0c63; public const uint GL_PIXEL_MAP_I_TO_I = 0x0c70; public const uint GL_PIXEL_MAP_S_TO_S = 0x0c71; public const uint GL_PIXEL_MAP_I_TO_R = 0x0c72; public const uint GL_PIXEL_MAP_I_TO_G = 0x0c73; public const uint GL_PIXEL_MAP_I_TO_B = 0x0c74; public const uint GL_PIXEL_MAP_I_TO_A = 0x0c75; public const uint GL_PIXEL_MAP_R_TO_R = 0x0c76; public const uint GL_PIXEL_MAP_G_TO_G = 0x0c77; public const uint GL_PIXEL_MAP_B_TO_B = 0x0c78; public const uint GL_PIXEL_MAP_A_TO_A = 0x0c79; public const uint GL_PIXEL_MAP_I_TO_I_SIZE = 0x0cb0; public const uint GL_PIXEL_MAP_S_TO_S_SIZE = 0x0cb1; public const uint GL_PIXEL_MAP_I_TO_R_SIZE = 0x0cb2; public const uint GL_PIXEL_MAP_I_TO_G_SIZE = 0x0cb3; public const uint GL_PIXEL_MAP_I_TO_B_SIZE = 0x0cb4; public const uint GL_PIXEL_MAP_I_TO_A_SIZE = 0x0cb5; public const uint GL_PIXEL_MAP_R_TO_R_SIZE = 0x0cb6; public const uint GL_PIXEL_MAP_G_TO_G_SIZE = 0x0cb7; public const uint GL_PIXEL_MAP_B_TO_B_SIZE = 0x0cb8; public const uint GL_PIXEL_MAP_A_TO_A_SIZE = 0x0cb9; public const uint GL_UNPACK_SWAP_BYTES = 0x0cf0; public const uint GL_UNPACK_LSB_FIRST = 0x0cf1; public const uint GL_UNPACK_ROW_LENGTH = 0x0cf2; public const uint GL_UNPACK_SKIP_ROWS = 0x0cf3; public const uint GL_UNPACK_SKIP_PIXELS = 0x0cf4; public const uint GL_UNPACK_ALIGNMENT = 0x0cf5; public const uint GL_PACK_SWAP_BYTES = 0x0d00; public const uint GL_PACK_LSB_FIRST = 0x0d01; public const uint GL_PACK_ROW_LENGTH = 0x0d02; public const uint GL_PACK_SKIP_ROWS = 0x0d03; public const uint GL_PACK_SKIP_PIXELS = 0x0d04; public const uint GL_PACK_ALIGNMENT = 0x0d05; public const uint GL_MAP_COLOR = 0x0d10; public const uint GL_MAP_STENCIL = 0x0d11; public const uint GL_INDEX_SHIFT = 0x0d12; public const uint GL_INDEX_OFFSET = 0x0d13; public const uint GL_RED_SCALE = 0x0d14; public const uint GL_RED_BIAS = 0x0d15; public const uint GL_ZOOM_X = 0x0d16; public const uint GL_ZOOM_Y = 0x0d17; public const uint GL_GREEN_SCALE = 0x0d18; public const uint GL_GREEN_BIAS = 0x0d19; public const uint GL_BLUE_SCALE = 0x0d1a; public const uint GL_BLUE_BIAS = 0x0d1b; public const uint GL_ALPHA_SCALE = 0x0d1c; public const uint GL_ALPHA_BIAS = 0x0d1d; public const uint GL_DEPTH_SCALE = 0x0d1e; public const uint GL_DEPTH_BIAS = 0x0d1f; public const uint GL_MAX_EVAL_ORDER = 0x0d30; public const uint GL_MAX_LIGHTS = 0x0d31; public const uint GL_MAX_CLIP_PLANES = 0x0d32; public const uint GL_MAX_TEXTURE_SIZE = 0x0d33; public const uint GL_MAX_PIXEL_MAP_TABLE = 0x0d34; public const uint GL_MAX_ATTRIB_STACK_DEPTH = 0x0d35; public const uint GL_MAX_MODELVIEW_STACK_DEPTH = 0x0d36; public const uint GL_MAX_NAME_STACK_DEPTH = 0x0d37; public const uint GL_MAX_PROJECTION_STACK_DEPTH = 0x0d38; public const uint GL_MAX_TEXTURE_STACK_DEPTH = 0x0d39; public const uint GL_MAX_VIEWPORT_DIMS = 0x0d3a; public const uint GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0d3b; public const uint GL_SUBPIXEL_BITS = 0x0d50; public const uint GL_INDEX_BITS = 0x0d51; public const uint GL_RED_BITS = 0x0d52; public const uint GL_GREEN_BITS = 0x0d53; public const uint GL_BLUE_BITS = 0x0d54; public const uint GL_ALPHA_BITS = 0x0d55; public const uint GL_DEPTH_BITS = 0x0d56; public const uint GL_STENCIL_BITS = 0x0d57; public const uint GL_ACCUM_RED_BITS = 0x0d58; public const uint GL_ACCUM_GREEN_BITS = 0x0d59; public const uint GL_ACCUM_BLUE_BITS = 0x0d5a; public const uint GL_ACCUM_ALPHA_BITS = 0x0d5b; public const uint GL_NAME_STACK_DEPTH = 0x0d70; public const uint GL_AUTO_NORMAL = 0x0d80; public const uint GL_MAP1_COLOR_4 = 0x0d90; public const uint GL_MAP1_INDEX = 0x0d91; public const uint GL_MAP1_NORMAL = 0x0d92; public const uint GL_MAP1_TEXTURE_COORD_1 = 0x0d93; public const uint GL_MAP1_TEXTURE_COORD_2 = 0x0d94; public const uint GL_MAP1_TEXTURE_COORD_3 = 0x0d95; public const uint GL_MAP1_TEXTURE_COORD_4 = 0x0d96; public const uint GL_MAP1_VERTEX_3 = 0x0d97; public const uint GL_MAP1_VERTEX_4 = 0x0d98; public const uint GL_MAP2_COLOR_4 = 0x0db0; public const uint GL_MAP2_INDEX = 0x0db1; public const uint GL_MAP2_NORMAL = 0x0db2; public const uint GL_MAP2_TEXTURE_COORD_1 = 0x0db3; public const uint GL_MAP2_TEXTURE_COORD_2 = 0x0db4; public const uint GL_MAP2_TEXTURE_COORD_3 = 0x0db5; public const uint GL_MAP2_TEXTURE_COORD_4 = 0x0db6; public const uint GL_MAP2_VERTEX_3 = 0x0db7; public const uint GL_MAP2_VERTEX_4 = 0x0db8; public const uint GL_MAP1_GRID_DOMAIN = 0x0dd0; public const uint GL_MAP1_GRID_SEGMENTS = 0x0dd1; public const uint GL_MAP2_GRID_DOMAIN = 0x0dd2; public const uint GL_MAP2_GRID_SEGMENTS = 0x0dd3; public const uint GL_TEXTURE_1D = 0x0de0; public const uint GL_TEXTURE_2D = 0x0de1; public const uint GL_FEEDBACK_BUFFER_POINTER = 0x0df0; public const uint GL_FEEDBACK_BUFFER_SIZE = 0x0df1; public const uint GL_FEEDBACK_BUFFER_TYPE = 0x0df2; public const uint GL_SELECTION_BUFFER_POINTER = 0x0df3; public const uint GL_SELECTION_BUFFER_SIZE = 0x0df4; /* GL_TEXTURE_BINDING_1D */ /* GL_TEXTURE_BINDING_2D */ /* GL_VERTEX_ARRAY */ /* GL_NORMAL_ARRAY */ /* GL_COLOR_ARRAY */ /* GL_INDEX_ARRAY */ /* GL_TEXTURE_COORD_ARRAY */ /* GL_EDGE_FLAG_ARRAY */ /* GL_VERTEX_ARRAY_SIZE */ /* GL_VERTEX_ARRAY_TYPE */ /* GL_VERTEX_ARRAY_STRIDE */ /* GL_NORMAL_ARRAY_TYPE */ /* GL_NORMAL_ARRAY_STRIDE */ /* GL_COLOR_ARRAY_SIZE */ /* GL_COLOR_ARRAY_TYPE */ /* GL_COLOR_ARRAY_STRIDE */ /* GL_INDEX_ARRAY_TYPE */ /* GL_INDEX_ARRAY_STRIDE */ /* GL_TEXTURE_COORD_ARRAY_SIZE */ /* GL_TEXTURE_COORD_ARRAY_TYPE */ /* GL_TEXTURE_COORD_ARRAY_STRIDE */ /* GL_EDGE_FLAG_ARRAY_STRIDE */ /* GL_POLYGON_OFFSET_FACTOR */ /* GL_POLYGON_OFFSET_UNITS */ /* GetTextureParameter */ /* GL_TEXTURE_MAG_FILTER */ /* GL_TEXTURE_MIN_FILTER */ /* GL_TEXTURE_WRAP_S */ /* GL_TEXTURE_WRAP_T */ public const uint GL_TEXTURE_WIDTH = 0x1000; public const uint GL_TEXTURE_HEIGHT = 0x1001; public const uint GL_TEXTURE_INTERNAL_FORMAT = 0x1003; public const uint GL_TEXTURE_BORDER_COLOR = 0x1004; public const uint GL_TEXTURE_BORDER = 0x1005; /* GL_TEXTURE_RED_SIZE */ /* GL_TEXTURE_GREEN_SIZE */ /* GL_TEXTURE_BLUE_SIZE */ /* GL_TEXTURE_ALPHA_SIZE */ /* GL_TEXTURE_LUMINANCE_SIZE */ /* GL_TEXTURE_INTENSITY_SIZE */ /* GL_TEXTURE_PRIORITY */ /* GL_TEXTURE_RESIDENT */ /* HintMode */ public const uint GL_DONT_CARE = 0x1100; public const uint GL_FASTEST = 0x1101; public const uint GL_NICEST = 0x1102; /* HintTarget */ /* GL_PERSPECTIVE_CORRECTION_HINT */ /* GL_POINT_SMOOTH_HINT */ /* GL_LINE_SMOOTH_HINT */ /* GL_POLYGON_SMOOTH_HINT */ /* GL_FOG_HINT */ /* GL_PHONG_HINT */ /* IndexPointerType */ /* GL_SHORT */ /* GL_INT */ /* GL_FLOAT */ /* GL_DOUBLE */ /* LightModelParameter */ /* GL_LIGHT_MODEL_AMBIENT */ /* GL_LIGHT_MODEL_LOCAL_VIEWER */ /* GL_LIGHT_MODEL_TWO_SIDE */ /* LightName */ public const uint GL_LIGHT0 = 0x4000; public const uint GL_LIGHT1 = 0x4001; public const uint GL_LIGHT2 = 0x4002; public const uint GL_LIGHT3 = 0x4003; public const uint GL_LIGHT4 = 0x4004; public const uint GL_LIGHT5 = 0x4005; public const uint GL_LIGHT6 = 0x4006; public const uint GL_LIGHT7 = 0x4007; /* LightParameter */ public const uint GL_AMBIENT = 0x1200; public const uint GL_DIFFUSE = 0x1201; public const uint GL_SPECULAR = 0x1202; public const uint GL_POSITION = 0x1203; public const uint GL_SPOT_DIRECTION = 0x1204; public const uint GL_SPOT_EXPONENT = 0x1205; public const uint GL_SPOT_CUTOFF = 0x1206; public const uint GL_CONSTANT_ATTENUATION = 0x1207; public const uint GL_LINEAR_ATTENUATION = 0x1208; public const uint GL_QUADRATIC_ATTENUATION = 0x1209; /* InterleavedArrays */ /* GL_V2F */ /* GL_V3F */ /* GL_C4UB_V2F */ /* GL_C4UB_V3F */ /* GL_C3F_V3F */ /* GL_N3F_V3F */ /* GL_C4F_N3F_V3F */ /* GL_T2F_V3F */ /* GL_T4F_V4F */ /* GL_T2F_C4UB_V3F */ /* GL_T2F_C3F_V3F */ /* GL_T2F_N3F_V3F */ /* GL_T2F_C4F_N3F_V3F */ /* GL_T4F_C4F_N3F_V4F */ /* ListMode */ public const uint GL_COMPILE = 0x1300; public const uint GL_COMPILE_AND_EXECUTE = 0x1301; /* ListNameType */ /* GL_BYTE */ /* GL_UNSIGNED_BYTE */ /* GL_SHORT */ /* GL_UNSIGNED_SHORT */ /* GL_INT */ /* GL_UNSIGNED_INT */ /* GL_FLOAT */ /* GL_2_BYTES */ /* GL_3_BYTES */ /* GL_4_BYTES */ /* LogicOp */ public const uint GL_CLEAR = 0x1500; public const uint GL_AND = 0x1501; public const uint GL_AND_REVERSE = 0x1502; public const uint GL_COPY = 0x1503; public const uint GL_AND_INVERTED = 0x1504; public const uint GL_NOOP = 0x1505; public const uint GL_XOR = 0x1506; public const uint GL_OR = 0x1507; public const uint GL_NOR = 0x1508; public const uint GL_EQUIV = 0x1509; public const uint GL_INVERT = 0x150a; public const uint GL_OR_REVERSE = 0x150b; public const uint GL_COPY_INVERTED = 0x150c; public const uint GL_OR_INVERTED = 0x150d; public const uint GL_NAND = 0x150e; public const uint GL_SET = 0x150f; /* MapTarget */ /* GL_MAP1_COLOR_4 */ /* GL_MAP1_INDEX */ /* GL_MAP1_NORMAL */ /* GL_MAP1_TEXTURE_COORD_1 */ /* GL_MAP1_TEXTURE_COORD_2 */ /* GL_MAP1_TEXTURE_COORD_3 */ /* GL_MAP1_TEXTURE_COORD_4 */ /* GL_MAP1_VERTEX_3 */ /* GL_MAP1_VERTEX_4 */ /* GL_MAP2_COLOR_4 */ /* GL_MAP2_INDEX */ /* GL_MAP2_NORMAL */ /* GL_MAP2_TEXTURE_COORD_1 */ /* GL_MAP2_TEXTURE_COORD_2 */ /* GL_MAP2_TEXTURE_COORD_3 */ /* GL_MAP2_TEXTURE_COORD_4 */ /* GL_MAP2_VERTEX_3 */ /* GL_MAP2_VERTEX_4 */ /* MaterialFace */ /* GL_FRONT */ /* GL_BACK */ /* GL_FRONT_AND_BACK */ /* MaterialParameter */ public const uint GL_EMISSION = 0x1600; public const uint GL_SHININESS = 0x1601; public const uint GL_AMBIENT_AND_DIFFUSE = 0x1602; public const uint GL_COLOR_INDEXES = 0x1603; /* GL_AMBIENT */ /* GL_DIFFUSE */ /* GL_SPECULAR */ /* MatrixMode */ public const uint GL_MODELVIEW = 0x1700; public const uint GL_PROJECTION = 0x1701; public const uint GL_TEXTURE = 0x1702; /* MeshMode1 */ /* GL_POINT */ /* GL_LINE */ /* MeshMode2 */ /* GL_POINT */ /* GL_LINE */ /* GL_FILL */ /* NormalPointerType */ /* GL_BYTE */ /* GL_SHORT */ /* GL_INT */ /* GL_FLOAT */ /* GL_DOUBLE */ /* PixelCopyType */ public const uint GL_COLOR = 0x1800; public const uint GL_DEPTH = 0x1801; public const uint GL_STENCIL = 0x1802; /* PixelFormat */ public const uint GL_COLOR_INDEX = 0x1900; public const uint GL_STENCIL_INDEX = 0x1901; public const uint GL_DEPTH_COMPONENT = 0x1902; public const uint GL_RED = 0x1903; public const uint GL_GREEN = 0x1904; public const uint GL_BLUE = 0x1905; public const uint GL_ALPHA = 0x1906; public const uint GL_RGB = 0x1907; public const uint GL_RGBA = 0x1908; public const uint GL_LUMINANCE = 0x1909; public const uint GL_LUMINANCE_ALPHA = 0x190a; /* PixelMap */ /* GL_PIXEL_MAP_I_TO_I */ /* GL_PIXEL_MAP_S_TO_S */ /* GL_PIXEL_MAP_I_TO_R */ /* GL_PIXEL_MAP_I_TO_G */ /* GL_PIXEL_MAP_I_TO_B */ /* GL_PIXEL_MAP_I_TO_A */ /* GL_PIXEL_MAP_R_TO_R */ /* GL_PIXEL_MAP_G_TO_G */ /* GL_PIXEL_MAP_B_TO_B */ /* GL_PIXEL_MAP_A_TO_A */ /* PixelStore */ /* GL_UNPACK_SWAP_BYTES */ /* GL_UNPACK_LSB_FIRST */ /* GL_UNPACK_ROW_LENGTH */ /* GL_UNPACK_SKIP_ROWS */ /* GL_UNPACK_SKIP_PIXELS */ /* GL_UNPACK_ALIGNMENT */ /* GL_PACK_SWAP_BYTES */ /* GL_PACK_LSB_FIRST */ /* GL_PACK_ROW_LENGTH */ /* GL_PACK_SKIP_ROWS */ /* GL_PACK_SKIP_PIXELS */ /* GL_PACK_ALIGNMENT */ /* PixelTransfer */ /* GL_MAP_COLOR */ /* GL_MAP_STENCIL */ /* GL_INDEX_SHIFT */ /* GL_INDEX_OFFSET */ /* GL_RED_SCALE */ /* GL_RED_BIAS */ /* GL_GREEN_SCALE */ /* GL_GREEN_BIAS */ /* GL_BLUE_SCALE */ /* GL_BLUE_BIAS */ /* GL_ALPHA_SCALE */ /* GL_ALPHA_BIAS */ /* GL_DEPTH_SCALE */ /* GL_DEPTH_BIAS */ /* PixelType */ public const uint GL_BITMAP = 0x1a00; /* GL_BYTE */ /* GL_UNSIGNED_BYTE */ /* GL_SHORT */ /* GL_UNSIGNED_SHORT */ /* GL_INT */ /* GL_UNSIGNED_INT */ /* GL_FLOAT */ /* PolygonMode */ public const uint GL_POINT = 0x1b00; public const uint GL_LINE = 0x1b01; public const uint GL_FILL = 0x1b02; /* ReadBufferMode */ /* GL_FRONT_LEFT */ /* GL_FRONT_RIGHT */ /* GL_BACK_LEFT */ /* GL_BACK_RIGHT */ /* GL_FRONT */ /* GL_BACK */ /* GL_LEFT */ /* GL_RIGHT */ /* GL_AUX0 */ /* GL_AUX1 */ /* GL_AUX2 */ /* GL_AUX3 */ /* RenderingMode */ public const uint GL_RENDER = 0x1c00; public const uint GL_FEEDBACK = 0x1c01; public const uint GL_SELECT = 0x1c02; /* ShadingModel */ public const uint GL_FLAT = 0x1d00; public const uint GL_SMOOTH = 0x1d01; /* StencilFunction */ /* GL_NEVER */ /* GL_LESS */ /* GL_EQUAL */ /* GL_LEQUAL */ /* GL_GREATER */ /* GL_NOTEQUAL */ /* GL_GEQUAL */ /* GL_ALWAYS */ /* StencilOp */ /* GL_ZERO */ public const uint GL_KEEP = 0x1e00; public const uint GL_REPLACE = 0x1e01; public const uint GL_INCR = 0x1e02; public const uint GL_DECR = 0x1e03; /* GL_INVERT */ /* StringName */ public const uint GL_VENDOR = 0x1f00; public const uint GL_RENDERER = 0x1f01; public const uint GL_VERSION = 0x1f02; public const uint GL_EXTENSIONS = 0x1f03; /* TextureCoordName */ public const uint GL_S = 0x2000; public const uint GL_T = 0x2001; public const uint GL_R = 0x2002; public const uint GL_Q = 0x2003; /* TexCoordPointerType */ /* GL_SHORT */ /* GL_INT */ /* GL_FLOAT */ /* GL_DOUBLE */ /* TextureEnvMode */ public const uint GL_MODULATE = 0x2100; public const uint GL_DECAL = 0x2101; /* GL_BLEND */ /* GL_REPLACE */ /* TextureEnvParameter */ public const uint GL_TEXTURE_ENV_MODE = 0x2200; public const uint GL_TEXTURE_ENV_COLOR = 0x2201; /* TextureEnvTarget */ public const uint GL_TEXTURE_ENV = 0x2300; /* TextureGenMode */ public const uint GL_EYE_LINEAR = 0x2400; public const uint GL_OBJECT_LINEAR = 0x2401; public const uint GL_SPHERE_MAP = 0x2402; /* TextureGenParameter */ public const uint GL_TEXTURE_GEN_MODE = 0x2500; public const uint GL_OBJECT_PLANE = 0x2501; public const uint GL_EYE_PLANE = 0x2502; /* TextureMagFilter */ public const uint GL_NEAREST = 0x2600; public const uint GL_LINEAR = 0x2601; /* TextureMinFilter */ /* GL_NEAREST */ /* GL_LINEAR */ public const uint GL_NEAREST_MIPMAP_NEAREST = 0x2700; public const uint GL_LINEAR_MIPMAP_NEAREST = 0x2701; public const uint GL_NEAREST_MIPMAP_LINEAR = 0x2702; public const uint GL_LINEAR_MIPMAP_LINEAR = 0x2703; /* TextureParameterName */ public const uint GL_TEXTURE_MAG_FILTER = 0x2800; public const uint GL_TEXTURE_MIN_FILTER = 0x2801; public const uint GL_TEXTURE_WRAP_S = 0x2802; public const uint GL_TEXTURE_WRAP_T = 0x2803; /* GL_TEXTURE_BORDER_COLOR */ /* GL_TEXTURE_PRIORITY */ /* TextureTarget */ /* GL_TEXTURE_1D */ /* GL_TEXTURE_2D */ /* GL_PROXY_TEXTURE_1D */ /* GL_PROXY_TEXTURE_2D */ /* TextureWrapMode */ public const uint GL_CLAMP = 0x2900; public const uint GL_REPEAT = 0x2901; /* VertexPointerType */ /* GL_SHORT */ /* GL_INT */ /* GL_FLOAT */ /* GL_DOUBLE */ /* ClientAttribMask */ public const uint GL_CLIENT_PIXEL_STORE_BIT = 0x00000001; public const uint GL_CLIENT_VERTEX_ARRAY_BIT = 0x00000002; public const uint GL_CLIENT_ALL_ATTRIB_BITS = 0xffffffff; /* polygon_offset */ public const uint GL_POLYGON_OFFSET_FACTOR = 0x8038; public const uint GL_POLYGON_OFFSET_UNITS = 0x2a00; public const uint GL_POLYGON_OFFSET_POINT = 0x2a01; public const uint GL_POLYGON_OFFSET_LINE = 0x2a02; public const uint GL_POLYGON_OFFSET_FILL = 0x8037; /* texture */ public const uint GL_ALPHA4 = 0x803b; public const uint GL_ALPHA8 = 0x803c; public const uint GL_ALPHA12 = 0x803d; public const uint GL_ALPHA16 = 0x803e; public const uint GL_LUMINANCE4 = 0x803f; public const uint GL_LUMINANCE8 = 0x8040; public const uint GL_LUMINANCE12 = 0x8041; public const uint GL_LUMINANCE16 = 0x8042; public const uint GL_LUMINANCE4_ALPHA4 = 0x8043; public const uint GL_LUMINANCE6_ALPHA2 = 0x8044; public const uint GL_LUMINANCE8_ALPHA8 = 0x8045; public const uint GL_LUMINANCE12_ALPHA4 = 0x8046; public const uint GL_LUMINANCE12_ALPHA12 = 0x8047; public const uint GL_LUMINANCE16_ALPHA16 = 0x8048; public const uint GL_INTENSITY = 0x8049; public const uint GL_INTENSITY4 = 0x804a; public const uint GL_INTENSITY8 = 0x804b; public const uint GL_INTENSITY12 = 0x804c; public const uint GL_INTENSITY16 = 0x804d; public const uint GL_R3_G3_B2 = 0x2a10; public const uint GL_RGB4 = 0x804f; public const uint GL_RGB5 = 0x8050; public const uint GL_RGB8 = 0x8051; public const uint GL_RGB10 = 0x8052; public const uint GL_RGB12 = 0x8053; public const uint GL_RGB16 = 0x8054; public const uint GL_RGBA2 = 0x8055; public const uint GL_RGBA4 = 0x8056; public const uint GL_RGB5_A1 = 0x8057; public const uint GL_RGBA8 = 0x8058; public const uint GL_RGB10_A2 = 0x8059; public const uint GL_RGBA12 = 0x805a; public const uint GL_RGBA16 = 0x805b; public const uint GL_TEXTURE_RED_SIZE = 0x805c; public const uint GL_TEXTURE_GREEN_SIZE = 0x805d; public const uint GL_TEXTURE_BLUE_SIZE = 0x805e; public const uint GL_TEXTURE_ALPHA_SIZE = 0x805f; public const uint GL_TEXTURE_LUMINANCE_SIZE = 0x8060; public const uint GL_TEXTURE_INTENSITY_SIZE = 0x8061; public const uint GL_PROXY_TEXTURE_1D = 0x8063; public const uint GL_PROXY_TEXTURE_2D = 0x8064; /* texture_object */ public const uint GL_TEXTURE_PRIORITY = 0x8066; public const uint GL_TEXTURE_RESIDENT = 0x8067; public const uint GL_TEXTURE_BINDING_1D = 0x8068; public const uint GL_TEXTURE_BINDING_2D = 0x8069; /* vertex_array */ public const uint GL_VERTEX_ARRAY = 0x8074; public const uint GL_NORMAL_ARRAY = 0x8075; public const uint GL_COLOR_ARRAY = 0x8076; public const uint GL_INDEX_ARRAY = 0x8077; public const uint GL_TEXTURE_COORD_ARRAY = 0x8078; public const uint GL_EDGE_FLAG_ARRAY = 0x8079; public const uint GL_VERTEX_ARRAY_SIZE = 0x807a; public const uint GL_VERTEX_ARRAY_TYPE = 0x807b; public const uint GL_VERTEX_ARRAY_STRIDE = 0x807c; public const uint GL_NORMAL_ARRAY_TYPE = 0x807e; public const uint GL_NORMAL_ARRAY_STRIDE = 0x807f; public const uint GL_COLOR_ARRAY_SIZE = 0x8081; public const uint GL_COLOR_ARRAY_TYPE = 0x8082; public const uint GL_COLOR_ARRAY_STRIDE = 0x8083; public const uint GL_INDEX_ARRAY_TYPE = 0x8085; public const uint GL_INDEX_ARRAY_STRIDE = 0x8086; public const uint GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088; public const uint GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089; public const uint GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808a; public const uint GL_EDGE_FLAG_ARRAY_STRIDE = 0x808c; public const uint GL_VERTEX_ARRAY_POINTER = 0x808e; public const uint GL_NORMAL_ARRAY_POINTER = 0x808f; public const uint GL_COLOR_ARRAY_POINTER = 0x8090; public const uint GL_INDEX_ARRAY_POINTER = 0x8091; public const uint GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092; public const uint GL_EDGE_FLAG_ARRAY_POINTER = 0x8093; public const uint GL_V2F = 0x2a20; public const uint GL_V3F = 0x2a21; public const uint GL_C4UB_V2F = 0x2a22; public const uint GL_C4UB_V3F = 0x2a23; public const uint GL_C3F_V3F = 0x2a24; public const uint GL_N3F_V3F = 0x2a25; public const uint GL_C4F_N3F_V3F = 0x2a26; public const uint GL_T2F_V3F = 0x2a27; public const uint GL_T4F_V4F = 0x2a28; public const uint GL_T2F_C4UB_V3F = 0x2a29; public const uint GL_T2F_C3F_V3F = 0x2a2a; public const uint GL_T2F_N3F_V3F = 0x2a2b; public const uint GL_T2F_C4F_N3F_V3F = 0x2a2c; public const uint GL_T4F_C4F_N3F_V4F = 0x2a2d; /* Extensions */ public const uint GL_EXT_vertex_array = 1; public const uint GL_EXT_bgra = 1; public const uint GL_EXT_paletted_texture = 1; public const uint GL_WIN_swap_hint = 1; public const uint GL_WIN_draw_range_elements = 1; // #define GL_WIN_phong_shading 1 // #define GL_WIN_specular_fog 1 /* EXT_vertex_array */ public const uint GL_VERTEX_ARRAY_EXT = 0x8074; public const uint GL_NORMAL_ARRAY_EXT = 0x8075; public const uint GL_COLOR_ARRAY_EXT = 0x8076; public const uint GL_INDEX_ARRAY_EXT = 0x8077; public const uint GL_TEXTURE_COORD_ARRAY_EXT = 0x8078; public const uint GL_EDGE_FLAG_ARRAY_EXT = 0x8079; public const uint GL_VERTEX_ARRAY_SIZE_EXT = 0x807a; public const uint GL_VERTEX_ARRAY_TYPE_EXT = 0x807b; public const uint GL_VERTEX_ARRAY_STRIDE_EXT = 0x807c; public const uint GL_VERTEX_ARRAY_COUNT_EXT = 0x807d; public const uint GL_NORMAL_ARRAY_TYPE_EXT = 0x807e; public const uint GL_NORMAL_ARRAY_STRIDE_EXT = 0x807f; public const uint GL_NORMAL_ARRAY_COUNT_EXT = 0x8080; public const uint GL_COLOR_ARRAY_SIZE_EXT = 0x8081; public const uint GL_COLOR_ARRAY_TYPE_EXT = 0x8082; public const uint GL_COLOR_ARRAY_STRIDE_EXT = 0x8083; public const uint GL_COLOR_ARRAY_COUNT_EXT = 0x8084; public const uint GL_INDEX_ARRAY_TYPE_EXT = 0x8085; public const uint GL_INDEX_ARRAY_STRIDE_EXT = 0x8086; public const uint GL_INDEX_ARRAY_COUNT_EXT = 0x8087; public const uint GL_TEXTURE_COORD_ARRAY_SIZE_EXT = 0x8088; public const uint GL_TEXTURE_COORD_ARRAY_TYPE_EXT = 0x8089; public const uint GL_TEXTURE_COORD_ARRAY_STRIDE_EXT = 0x808a; public const uint GL_TEXTURE_COORD_ARRAY_COUNT_EXT = 0x808b; public const uint GL_EDGE_FLAG_ARRAY_STRIDE_EXT = 0x808c; public const uint GL_EDGE_FLAG_ARRAY_COUNT_EXT = 0x808d; public const uint GL_VERTEX_ARRAY_POINTER_EXT = 0x808e; public const uint GL_NORMAL_ARRAY_POINTER_EXT = 0x808f; public const uint GL_COLOR_ARRAY_POINTER_EXT = 0x8090; public const uint GL_INDEX_ARRAY_POINTER_EXT = 0x8091; public const uint GL_TEXTURE_COORD_ARRAY_POINTER_EXT = 0x8092; public const uint GL_EDGE_FLAG_ARRAY_POINTER_EXT = 0x8093; public const uint GL_DOUBLE_EXT = GL_DOUBLE; /* EXT_bgra */ public const uint GL_BGR_EXT = 0x80e0; public const uint GL_BGRA_EXT = 0x80e1; /* EXT_paletted_texture */ /* These must match the GL_COLOR_TABLE_*_SGI enumerants */ public const uint GL_COLOR_TABLE_FORMAT_EXT = 0x80d8; public const uint GL_COLOR_TABLE_WIDTH_EXT = 0x80d9; public const uint GL_COLOR_TABLE_RED_SIZE_EXT = 0x80da; public const uint GL_COLOR_TABLE_GREEN_SIZE_EXT = 0x80db; public const uint GL_COLOR_TABLE_BLUE_SIZE_EXT = 0x80dc; public const uint GL_COLOR_TABLE_ALPHA_SIZE_EXT = 0x80dd; public const uint GL_COLOR_TABLE_LUMINANCE_SIZE_EXT = 0x80de; public const uint GL_COLOR_TABLE_INTENSITY_SIZE_EXT = 0x80df; public const uint GL_COLOR_INDEX1_EXT = 0x80e2; public const uint GL_COLOR_INDEX2_EXT = 0x80e3; public const uint GL_COLOR_INDEX4_EXT = 0x80e4; public const uint GL_COLOR_INDEX8_EXT = 0x80e5; public const uint GL_COLOR_INDEX12_EXT = 0x80e6; public const uint GL_COLOR_INDEX16_EXT = 0x80e7; /* WIN_draw_range_elements */ public const uint GL_MAX_ELEMENTS_VERTICES_WIN = 0x80e8; public const uint GL_MAX_ELEMENTS_INDICES_WIN = 0x80e9; /* WIN_phong_shading */ public const uint GL_PHONG_WIN = 0x80ea; public const uint GL_PHONG_HINT_WIN = 0x80eb; /* WIN_specular_fog */ public const uint GL_FOG_SPECULAR_TEXTURE_WIN = 0x80ec; /* For compatibility with OpenGL v1.0 */ public const uint GL_LOGIC_OP = GL_INDEX_LOGIC_OP; public const uint GL_TEXTURE_COMPONENTS = GL_TEXTURE_INTERNAL_FORMAT; /*************************************************************/ /* EXT_vertex_array */ /* WIN_draw_range_elements */ /* WIN_swap_hint */ /* EXT_paletted_texture */ /* __GL_H__ */ /* __gl_h_ */ // // // ############################################################################ // ############################################################################ // ############################################################################ // ############################################################################ // // // OpenGL functions from GL.H with pointer types intact. // // [DllImport(GL_DLL)] public unsafe static extern void glAccum ( uint op, float valuex ); [DllImport(GL_DLL)] public unsafe static extern void glAlphaFunc ( uint func, float refx ); [DllImport(GL_DLL)] public unsafe static extern byte glAreTexturesResident ( int n, uint * textures, byte * residences ); [DllImport(GL_DLL)] public unsafe static extern void glArrayElement ( int i ); [DllImport(GL_DLL)] public unsafe static extern void glBegin ( uint mode ); [DllImport(GL_DLL)] public unsafe static extern void glBindTexture ( uint target, uint texture ); [DllImport(GL_DLL)] public unsafe static extern void glBitmap ( int width, int height, float xorig, float yorig, float xmove, float ymove, byte * bitmap ); [DllImport(GL_DLL)] public unsafe static extern void glBlendFunc ( uint sfactor, uint dfactor ); [DllImport(GL_DLL)] public unsafe static extern void glCallList ( uint list ); [DllImport(GL_DLL)] public unsafe static extern void glCallLists ( int n, uint type, void * lists ); [DllImport(GL_DLL)] public unsafe static extern void glClear ( uint mask ); [DllImport(GL_DLL)] public unsafe static extern void glClearAccum ( float red, float green, float blue, float alpha ); [DllImport(GL_DLL)] public unsafe static extern void glClearColor ( float red, float green, float blue, float alpha ); [DllImport(GL_DLL)] public unsafe static extern void glClearDepth ( double depth ); [DllImport(GL_DLL)] public unsafe static extern void glClearIndex ( float c ); [DllImport(GL_DLL)] public unsafe static extern void glClearStencil ( int s ); [DllImport(GL_DLL)] public unsafe static extern void glClipPlane ( uint plane, double * equation ); [DllImport(GL_DLL)] public unsafe static extern void glColor3b ( sbyte red, sbyte green, sbyte blue ); [DllImport(GL_DLL)] public unsafe static extern void glColor3bv ( sbyte * v ); [DllImport(GL_DLL)] public unsafe static extern void glColor3d ( double red, double green, double blue ); [DllImport(GL_DLL)] public unsafe static extern void glColor3dv ( double * v ); [DllImport(GL_DLL)] public unsafe static extern void glColor3f ( float red, float green, float blue ); [DllImport(GL_DLL)] public unsafe static extern void glColor3fv ( float * v ); [DllImport(GL_DLL)] public unsafe static extern void glColor3i ( int red, int green, int blue ); [DllImport(GL_DLL)] public unsafe static extern void glColor3iv ( int * v ); [DllImport(GL_DLL)] public unsafe static extern void glColor3s ( short red, short green, short blue ); [DllImport(GL_DLL)] public unsafe static extern void glColor3sv ( short * v ); [DllImport(GL_DLL)] public unsafe static extern void glColor3ub ( byte red, byte green, byte blue ); [DllImport(GL_DLL)] public unsafe static extern void glColor3ubv ( byte * v ); [DllImport(GL_DLL)] public unsafe static extern void glColor3ui ( uint red, uint green, uint blue ); [DllImport(GL_DLL)] public unsafe static extern void glColor3uiv ( uint * v ); [DllImport(GL_DLL)] public unsafe static extern void glColor3us ( ushort red, ushort green, ushort blue ); [DllImport(GL_DLL)] public unsafe static extern void glColor3usv ( ushort * v ); [DllImport(GL_DLL)] public unsafe static extern void glColor4b ( sbyte red, sbyte green, sbyte blue, sbyte alpha ); [DllImport(GL_DLL)] public unsafe static extern void glColor4bv ( sbyte * v ); [DllImport(GL_DLL)] public unsafe static extern void glColor4d ( double red, double green, double blue, double alpha ); [DllImport(GL_DLL)] public unsafe static extern void glColor4dv ( double * v ); [DllImport(GL_DLL)] public unsafe static extern void glColor4f ( float red, float green, float blue, float alpha ); [DllImport(GL_DLL)] public unsafe static extern void glColor4fv ( float * v ); [DllImport(GL_DLL)] public unsafe static extern void glColor4i ( int red, int green, int blue, int alpha ); [DllImport(GL_DLL)] public unsafe static extern void glColor4iv ( int * v ); [DllImport(GL_DLL)] public unsafe static extern void glColor4s ( short red, short green, short blue, short alpha ); [DllImport(GL_DLL)] public unsafe static extern void glColor4sv ( short * v ); [DllImport(GL_DLL)] public unsafe static extern void glColor4ub ( byte red, byte green, byte blue, byte alpha ); [DllImport(GL_DLL)] public unsafe static extern void glColor4ubv ( byte * v ); [DllImport(GL_DLL)] public unsafe static extern void glColor4ui ( uint red, uint green, uint blue, uint alpha ); [DllImport(GL_DLL)] public unsafe static extern void glColor4uiv ( uint * v ); [DllImport(GL_DLL)] public unsafe static extern void glColor4us ( ushort red, ushort green, ushort blue, ushort alpha ); [DllImport(GL_DLL)] public unsafe static extern void glColor4usv ( ushort * v ); [DllImport(GL_DLL)] public unsafe static extern void glColorMask ( byte red, byte green, byte blue, byte alpha ); [DllImport(GL_DLL)] public unsafe static extern void glColorMaterial ( uint face, uint mode ); [DllImport(GL_DLL)] public unsafe static extern void glColorPointer ( int size, uint type, int stride, void * pointer ); [DllImport(GL_DLL)] public unsafe static extern void glCopyPixels ( int x, int y, int width, int height, uint type ); [DllImport(GL_DLL)] public unsafe static extern void glCopyTexImage1D ( uint target, int level, uint internalFormat, int x, int y, int width, int border ); [DllImport(GL_DLL)] public unsafe static extern void glCopyTexImage2D ( uint target, int level, uint internalFormat, int x, int y, int width, int height, int border ); [DllImport(GL_DLL)] public unsafe static extern void glCopyTexSubImage1D ( uint target, int level, int xoffset, int x, int y, int width ); [DllImport(GL_DLL)] public unsafe static extern void glCopyTexSubImage2D ( uint target, int level, int xoffset, int yoffset, int x, int y, int width, int height ); [DllImport(GL_DLL)] public unsafe static extern void glCullFace ( uint mode ); [DllImport(GL_DLL)] public unsafe static extern void glDeleteLists ( uint list, int range ); [DllImport(GL_DLL)] public unsafe static extern void glDeleteTextures ( int n, uint * textures ); [DllImport(GL_DLL)] public unsafe static extern void glDepthFunc ( uint func ); [DllImport(GL_DLL)] public unsafe static extern void glDepthMask ( byte flag ); [DllImport(GL_DLL)] public unsafe static extern void glDepthRange ( double zNear, double zFar ); [DllImport(GL_DLL)] public unsafe static extern void glDisable ( uint cap ); [DllImport(GL_DLL)] public unsafe static extern void glDisableClientState ( uint array ); [DllImport(GL_DLL)] public unsafe static extern void glDrawArrays ( uint mode, int first, int count ); [DllImport(GL_DLL)] public unsafe static extern void glDrawBuffer ( uint mode ); [DllImport(GL_DLL)] public unsafe static extern void glDrawElements ( uint mode, int count, uint type, void * indices ); [DllImport(GL_DLL)] public unsafe static extern void glDrawPixels ( int width, int height, uint format, uint type, void * pixels ); [DllImport(GL_DLL)] public unsafe static extern void glEdgeFlag ( byte flag ); [DllImport(GL_DLL)] public unsafe static extern void glEdgeFlagPointer ( int stride, void * pointer ); [DllImport(GL_DLL)] public unsafe static extern void glEdgeFlagv ( byte * flag ); [DllImport(GL_DLL)] public unsafe static extern void glEnable ( uint cap ); [DllImport(GL_DLL)] public unsafe static extern void glEnableClientState ( uint array ); [DllImport(GL_DLL)] public unsafe static extern void glEnd ( ); [DllImport(GL_DLL)] public unsafe static extern void glEndList ( ); [DllImport(GL_DLL)] public unsafe static extern void glEvalCoord1d ( double u ); [DllImport(GL_DLL)] public unsafe static extern void glEvalCoord1dv ( double * u ); [DllImport(GL_DLL)] public unsafe static extern void glEvalCoord1f ( float u ); [DllImport(GL_DLL)] public unsafe static extern void glEvalCoord1fv ( float * u ); [DllImport(GL_DLL)] public unsafe static extern void glEvalCoord2d ( double u, double v ); [DllImport(GL_DLL)] public unsafe static extern void glEvalCoord2dv ( double * u ); [DllImport(GL_DLL)] public unsafe static extern void glEvalCoord2f ( float u, float v ); [DllImport(GL_DLL)] public unsafe static extern void glEvalCoord2fv ( float * u ); [DllImport(GL_DLL)] public unsafe static extern void glEvalMesh1 ( uint mode, int i1, int i2 ); [DllImport(GL_DLL)] public unsafe static extern void glEvalMesh2 ( uint mode, int i1, int i2, int j1, int j2 ); [DllImport(GL_DLL)] public unsafe static extern void glEvalPoint1 ( int i ); [DllImport(GL_DLL)] public unsafe static extern void glEvalPoint2 ( int i, int j ); [DllImport(GL_DLL)] public unsafe static extern void glFeedbackBuffer ( int size, uint type, float * buffer ); [DllImport(GL_DLL)] public unsafe static extern void glFinish ( ); [DllImport(GL_DLL)] public unsafe static extern void glFlush ( ); [DllImport(GL_DLL)] public unsafe static extern void glFogf ( uint pname, float param ); [DllImport(GL_DLL)] public unsafe static extern void glFogfv ( uint pname, float * paramsx ); [DllImport(GL_DLL)] public unsafe static extern void glFogi ( uint pname, int param ); [DllImport(GL_DLL)] public unsafe static extern void glFogiv ( uint pname, int * paramsx ); [DllImport(GL_DLL)] public unsafe static extern void glFrontFace ( uint mode ); [DllImport(GL_DLL)] public unsafe static extern void glFrustum ( double left, double right, double bottom, double top, double zNear, double zFar ); [DllImport(GL_DLL)] public unsafe static extern uint glGenLists ( int range ); [DllImport(GL_DLL)] public unsafe static extern void glGenTextures ( int n, uint * textures ); [DllImport(GL_DLL)] public unsafe static extern void glGetBooleanv ( uint pname, byte * paramsx ); [DllImport(GL_DLL)] public unsafe static extern void glGetClipPlane ( uint plane, double * equation ); [DllImport(GL_DLL)] public unsafe static extern void glGetDoublev ( uint pname, double * paramsx ); [DllImport(GL_DLL)] public unsafe static extern uint glGetError ( ); [DllImport(GL_DLL)] public unsafe static extern void glGetFloatv ( uint pname, float * paramsx ); [DllImport(GL_DLL)] public unsafe static extern void glGetIntegerv ( uint pname, int * paramsx ); [DllImport(GL_DLL)] public unsafe static extern void glGetLightfv ( uint light, uint pname, float * paramsx ); [DllImport(GL_DLL)] public unsafe static extern void glGetLightiv ( uint light, uint pname, int * paramsx ); [DllImport(GL_DLL)] public unsafe static extern void glGetMapdv ( uint target, uint query, double * v ); [DllImport(GL_DLL)] public unsafe static extern void glGetMapfv ( uint target, uint query, float * v ); [DllImport(GL_DLL)] public unsafe static extern void glGetMapiv ( uint target, uint query, int * v ); [DllImport(GL_DLL)] public unsafe static extern void glGetMaterialfv ( uint face, uint pname, float * paramsx ); [DllImport(GL_DLL)] public unsafe static extern void glGetMaterialiv ( uint face, uint pname, int * paramsx ); [DllImport(GL_DLL)] public unsafe static extern void glGetPixelMapfv ( uint map, float * values ); [DllImport(GL_DLL)] public unsafe static extern void glGetPixelMapuiv ( uint map, uint * values ); [DllImport(GL_DLL)] public unsafe static extern void glGetPixelMapusv ( uint map, ushort * values ); [DllImport(GL_DLL)] public unsafe static extern void glGetPointerv ( uint pname, void * paramsx ); [DllImport(GL_DLL)] public unsafe static extern void glGetPolygonStipple ( byte * mask ); [DllImport(GL_DLL)] public unsafe static extern byte * glGetString ( uint name ); [DllImport(GL_DLL)] public unsafe static extern void glGetTexEnvfv ( uint target, uint pname, float * paramsx ); [DllImport(GL_DLL)] public unsafe static extern void glGetTexEnviv ( uint target, uint pname, int * paramsx ); [DllImport(GL_DLL)] public unsafe static extern void glGetTexGendv ( uint coord, uint pname, double * paramsx ); [DllImport(GL_DLL)] public unsafe static extern void glGetTexGenfv ( uint coord, uint pname, float * paramsx ); [DllImport(GL_DLL)] public unsafe static extern void glGetTexGeniv ( uint coord, uint pname, int * paramsx ); [DllImport(GL_DLL)] public unsafe static extern void glGetTexImage ( uint target, int level, uint format, uint type, void * pixels ); [DllImport(GL_DLL)] public unsafe static extern void glGetTexLevelParameterfv ( uint target, int level, uint pname, float * paramsx ); [DllImport(GL_DLL)] public unsafe static extern void glGetTexLevelParameteriv ( uint target, int level, uint pname, int * paramsx ); [DllImport(GL_DLL)] public unsafe static extern void glGetTexParameterfv ( uint target, uint pname, float * paramsx ); [DllImport(GL_DLL)] public unsafe static extern void glGetTexParameteriv ( uint target, uint pname, int * paramsx ); [DllImport(GL_DLL)] public unsafe static extern void glHint ( uint target, uint mode ); [DllImport(GL_DLL)] public unsafe static extern void glIndexMask ( uint mask ); [DllImport(GL_DLL)] public unsafe static extern void glIndexPointer ( uint type, int stride, void * pointer ); [DllImport(GL_DLL)] public unsafe static extern void glIndexd ( double c ); [DllImport(GL_DLL)] public unsafe static extern void glIndexdv ( double * c ); [DllImport(GL_DLL)] public unsafe static extern void glIndexf ( float c ); [DllImport(GL_DLL)] public unsafe static extern void glIndexfv ( float * c ); [DllImport(GL_DLL)] public unsafe static extern void glIndexi ( int c ); [DllImport(GL_DLL)] public unsafe static extern void glIndexiv ( int * c ); [DllImport(GL_DLL)] public unsafe static extern void glIndexs ( short c ); [DllImport(GL_DLL)] public unsafe static extern void glIndexsv ( short * c ); [DllImport(GL_DLL)] public unsafe static extern void glIndexub ( byte c ); [DllImport(GL_DLL)] public unsafe static extern void glIndexubv ( byte * c ); [DllImport(GL_DLL)] public unsafe static extern void glInitNames ( ); [DllImport(GL_DLL)] public unsafe static extern void glInterleavedArrays ( uint format, int stride, void * pointer ); [DllImport(GL_DLL)] public unsafe static extern byte glIsEnabled ( uint cap ); [DllImport(GL_DLL)] public unsafe static extern byte glIsList ( uint list ); [DllImport(GL_DLL)] public unsafe static extern byte glIsTexture ( uint texture ); [DllImport(GL_DLL)] public unsafe static extern void glLightModelf ( uint pname, float param ); [DllImport(GL_DLL)] public unsafe static extern void glLightModelfv ( uint pname, float * paramsx ); [DllImport(GL_DLL)] public unsafe static extern void glLightModeli ( uint pname, int param ); [DllImport(GL_DLL)] public unsafe static extern void glLightModeliv ( uint pname, int * paramsx ); [DllImport(GL_DLL)] public unsafe static extern void glLightf ( uint light, uint pname, float param ); [DllImport(GL_DLL)] public unsafe static extern void glLightfv ( uint light, uint pname, float * paramsx ); [DllImport(GL_DLL)] public unsafe static extern void glLighti ( uint light, uint pname, int param ); [DllImport(GL_DLL)] public unsafe static extern void glLightiv ( uint light, uint pname, int * paramsx ); [DllImport(GL_DLL)] public unsafe static extern void glLineStipple ( int factor, ushort pattern ); [DllImport(GL_DLL)] public unsafe static extern void glLineWidth ( float width ); [DllImport(GL_DLL)] public unsafe static extern void glListBase ( uint basex ); [DllImport(GL_DLL)] public unsafe static extern void glLoadIdentity ( ); [DllImport(GL_DLL)] public unsafe static extern void glLoadMatrixd ( double * m ); [DllImport(GL_DLL)] public unsafe static extern void glLoadMatrixf ( float * m ); [DllImport(GL_DLL)] public unsafe static extern void glLoadName ( uint name ); [DllImport(GL_DLL)] public unsafe static extern void glLogicOp ( uint opcode ); [DllImport(GL_DLL)] public unsafe static extern void glMap1d ( uint target, double u1, double u2, int stride, int order, double * points ); [DllImport(GL_DLL)] public unsafe static extern void glMap1f ( uint target, float u1, float u2, int stride, int order, float * points ); [DllImport(GL_DLL)] public unsafe static extern void glMap2d ( uint target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, double * points ); [DllImport(GL_DLL)] public unsafe static extern void glMap2f ( uint target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, float * points ); [DllImport(GL_DLL)] public unsafe static extern void glMapGrid1d ( int un, double u1, double u2 ); [DllImport(GL_DLL)] public unsafe static extern void glMapGrid1f ( int un, float u1, float u2 ); [DllImport(GL_DLL)] public unsafe static extern void glMapGrid2d ( int un, double u1, double u2, int vn, double v1, double v2 ); [DllImport(GL_DLL)] public unsafe static extern void glMapGrid2f ( int un, float u1, float u2, int vn, float v1, float v2 ); [DllImport(GL_DLL)] public unsafe static extern void glMaterialf ( uint face, uint pname, float param ); [DllImport(GL_DLL)] public unsafe static extern void glMaterialfv ( uint face, uint pname, float * paramsx ); [DllImport(GL_DLL)] public unsafe static extern void glMateriali ( uint face, uint pname, int param ); [DllImport(GL_DLL)] public unsafe static extern void glMaterialiv ( uint face, uint pname, int * paramsx ); [DllImport(GL_DLL)] public unsafe static extern void glMatrixMode ( uint mode ); [DllImport(GL_DLL)] public unsafe static extern void glMultMatrixd ( double * m ); [DllImport(GL_DLL)] public unsafe static extern void glMultMatrixf ( float * m ); [DllImport(GL_DLL)] public unsafe static extern void glNewList ( uint list, uint mode ); [DllImport(GL_DLL)] public unsafe static extern void glNormal3b ( sbyte nx, sbyte ny, sbyte nz ); [DllImport(GL_DLL)] public unsafe static extern void glNormal3bv ( sbyte * v ); [DllImport(GL_DLL)] public unsafe static extern void glNormal3d ( double nx, double ny, double nz ); [DllImport(GL_DLL)] public unsafe static extern void glNormal3dv ( double * v ); [DllImport(GL_DLL)] public unsafe static extern void glNormal3f ( float nx, float ny, float nz ); [DllImport(GL_DLL)] public unsafe static extern void glNormal3fv ( float * v ); [DllImport(GL_DLL)] public unsafe static extern void glNormal3i ( int nx, int ny, int nz ); [DllImport(GL_DLL)] public unsafe static extern void glNormal3iv ( int * v ); [DllImport(GL_DLL)] public unsafe static extern void glNormal3s ( short nx, short ny, short nz ); [DllImport(GL_DLL)] public unsafe static extern void glNormal3sv ( short * v ); [DllImport(GL_DLL)] public unsafe static extern void glNormalPointer ( uint type, int stride, void * pointer ); [DllImport(GL_DLL)] public unsafe static extern void glOrtho ( double left, double right, double bottom, double top, double zNear, double zFar ); [DllImport(GL_DLL)] public unsafe static extern void glPassThrough ( float token ); [DllImport(GL_DLL)] public unsafe static extern void glPixelMapfv ( uint map, int mapsize, float * values ); [DllImport(GL_DLL)] public unsafe static extern void glPixelMapuiv ( uint map, int mapsize, uint * values ); [DllImport(GL_DLL)] public unsafe static extern void glPixelMapusv ( uint map, int mapsize, ushort * values ); [DllImport(GL_DLL)] public unsafe static extern void glPixelStoref ( uint pname, float param ); [DllImport(GL_DLL)] public unsafe static extern void glPixelStorei ( uint pname, int param ); [DllImport(GL_DLL)] public unsafe static extern void glPixelTransferf ( uint pname, float param ); [DllImport(GL_DLL)] public unsafe static extern void glPixelTransferi ( uint pname, int param ); [DllImport(GL_DLL)] public unsafe static extern void glPixelZoom ( float xfactor, float yfactor ); [DllImport(GL_DLL)] public unsafe static extern void glPointSize ( float size ); [DllImport(GL_DLL)] public unsafe static extern void glPolygonMode ( uint face, uint mode ); [DllImport(GL_DLL)] public unsafe static extern void glPolygonOffset ( float factor, float units ); [DllImport(GL_DLL)] public unsafe static extern void glPolygonStipple ( byte * mask ); [DllImport(GL_DLL)] public unsafe static extern void glPopAttrib ( ); [DllImport(GL_DLL)] public unsafe static extern void glPopClientAttrib ( ); [DllImport(GL_DLL)] public unsafe static extern void glPopMatrix ( ); [DllImport(GL_DLL)] public unsafe static extern void glPopName ( ); [DllImport(GL_DLL)] public unsafe static extern void glPrioritizeTextures ( int n, uint * textures, float * priorities ); [DllImport(GL_DLL)] public unsafe static extern void glPushAttrib ( uint mask ); [DllImport(GL_DLL)] public unsafe static extern void glPushClientAttrib ( uint mask ); [DllImport(GL_DLL)] public unsafe static extern void glPushMatrix ( ); [DllImport(GL_DLL)] public unsafe static extern void glPushName ( uint name ); [DllImport(GL_DLL)] public unsafe static extern void glRasterPos2d ( double x, double y ); [DllImport(GL_DLL)] public unsafe static extern void glRasterPos2dv ( double * v ); [DllImport(GL_DLL)] public unsafe static extern void glRasterPos2f ( float x, float y ); [DllImport(GL_DLL)] public unsafe static extern void glRasterPos2fv ( float * v ); [DllImport(GL_DLL)] public unsafe static extern void glRasterPos2i ( int x, int y ); [DllImport(GL_DLL)] public unsafe static extern void glRasterPos2iv ( int * v ); [DllImport(GL_DLL)] public unsafe static extern void glRasterPos2s ( short x, short y ); [DllImport(GL_DLL)] public unsafe static extern void glRasterPos2sv ( short * v ); [DllImport(GL_DLL)] public unsafe static extern void glRasterPos3d ( double x, double y, double z ); [DllImport(GL_DLL)] public unsafe static extern void glRasterPos3dv ( double * v ); [DllImport(GL_DLL)] public unsafe static extern void glRasterPos3f ( float x, float y, float z ); [DllImport(GL_DLL)] public unsafe static extern void glRasterPos3fv ( float * v ); [DllImport(GL_DLL)] public unsafe static extern void glRasterPos3i ( int x, int y, int z ); [DllImport(GL_DLL)] public unsafe static extern void glRasterPos3iv ( int * v ); [DllImport(GL_DLL)] public unsafe static extern void glRasterPos3s ( short x, short y, short z ); [DllImport(GL_DLL)] public unsafe static extern void glRasterPos3sv ( short * v ); [DllImport(GL_DLL)] public unsafe static extern void glRasterPos4d ( double x, double y, double z, double w ); [DllImport(GL_DLL)] public unsafe static extern void glRasterPos4dv ( double * v ); [DllImport(GL_DLL)] public unsafe static extern void glRasterPos4f ( float x, float y, float z, float w ); [DllImport(GL_DLL)] public unsafe static extern void glRasterPos4fv ( float * v ); [DllImport(GL_DLL)] public unsafe static extern void glRasterPos4i ( int x, int y, int z, int w ); [DllImport(GL_DLL)] public unsafe static extern void glRasterPos4iv ( int * v ); [DllImport(GL_DLL)] public unsafe static extern void glRasterPos4s ( short x, short y, short z, short w ); [DllImport(GL_DLL)] public unsafe static extern void glRasterPos4sv ( short * v ); [DllImport(GL_DLL)] public unsafe static extern void glReadBuffer ( uint mode ); [DllImport(GL_DLL)] public unsafe static extern void glReadPixels ( int x, int y, int width, int height, uint format, uint type, void * pixels ); [DllImport(GL_DLL)] public unsafe static extern void glRectd ( double x1, double y1, double x2, double y2 ); [DllImport(GL_DLL)] public unsafe static extern void glRectdv ( double * v1, double * v2 ); [DllImport(GL_DLL)] public unsafe static extern void glRectf ( float x1, float y1, float x2, float y2 ); [DllImport(GL_DLL)] public unsafe static extern void glRectfv ( float * v1, float * v2 ); [DllImport(GL_DLL)] public unsafe static extern void glRecti ( int x1, int y1, int x2, int y2 ); [DllImport(GL_DLL)] public unsafe static extern void glRectiv ( int * v1, int * v2 ); [DllImport(GL_DLL)] public unsafe static extern void glRects ( short x1, short y1, short x2, short y2 ); [DllImport(GL_DLL)] public unsafe static extern void glRectsv ( short * v1, short * v2 ); [DllImport(GL_DLL)] public unsafe static extern int glRenderMode ( uint mode ); [DllImport(GL_DLL)] public unsafe static extern void glRotated ( double angle, double x, double y, double z ); [DllImport(GL_DLL)] public unsafe static extern void glRotatef ( float angle, float x, float y, float z ); [DllImport(GL_DLL)] public unsafe static extern void glScaled ( double x, double y, double z ); [DllImport(GL_DLL)] public unsafe static extern void glScalef ( float x, float y, float z ); [DllImport(GL_DLL)] public unsafe static extern void glScissor ( int x, int y, int width, int height ); [DllImport(GL_DLL)] public unsafe static extern void glSelectBuffer ( int size, uint * buffer ); [DllImport(GL_DLL)] public unsafe static extern void glShadeModel ( uint mode ); [DllImport(GL_DLL)] public unsafe static extern void glStencilFunc ( uint func, int refx, uint mask ); [DllImport(GL_DLL)] public unsafe static extern void glStencilMask ( uint mask ); [DllImport(GL_DLL)] public unsafe static extern void glStencilOp ( uint fail, uint zfail, uint zpass ); [DllImport(GL_DLL)] public unsafe static extern void glTexCoord1d ( double s ); [DllImport(GL_DLL)] public unsafe static extern void glTexCoord1dv ( double * v ); [DllImport(GL_DLL)] public unsafe static extern void glTexCoord1f ( float s ); [DllImport(GL_DLL)] public unsafe static extern void glTexCoord1fv ( float * v ); [DllImport(GL_DLL)] public unsafe static extern void glTexCoord1i ( int s ); [DllImport(GL_DLL)] public unsafe static extern void glTexCoord1iv ( int * v ); [DllImport(GL_DLL)] public unsafe static extern void glTexCoord1s ( short s ); [DllImport(GL_DLL)] public unsafe static extern void glTexCoord1sv ( short * v ); [DllImport(GL_DLL)] public unsafe static extern void glTexCoord2d ( double s, double t ); [DllImport(GL_DLL)] public unsafe static extern void glTexCoord2dv ( double * v ); [DllImport(GL_DLL)] public unsafe static extern void glTexCoord2f ( float s, float t ); [DllImport(GL_DLL)] public unsafe static extern void glTexCoord2fv ( float * v ); [DllImport(GL_DLL)] public unsafe static extern void glTexCoord2i ( int s, int t ); [DllImport(GL_DLL)] public unsafe static extern void glTexCoord2iv ( int * v ); [DllImport(GL_DLL)] public unsafe static extern void glTexCoord2s ( short s, short t ); [DllImport(GL_DLL)] public unsafe static extern void glTexCoord2sv ( short * v ); [DllImport(GL_DLL)] public unsafe static extern void glTexCoord3d ( double s, double t, double r ); [DllImport(GL_DLL)] public unsafe static extern void glTexCoord3dv ( double * v ); [DllImport(GL_DLL)] public unsafe static extern void glTexCoord3f ( float s, float t, float r ); [DllImport(GL_DLL)] public unsafe static extern void glTexCoord3fv ( float * v ); [DllImport(GL_DLL)] public unsafe static extern void glTexCoord3i ( int s, int t, int r ); [DllImport(GL_DLL)] public unsafe static extern void glTexCoord3iv ( int * v ); [DllImport(GL_DLL)] public unsafe static extern void glTexCoord3s ( short s, short t, short r ); [DllImport(GL_DLL)] public unsafe static extern void glTexCoord3sv ( short * v ); [DllImport(GL_DLL)] public unsafe static extern void glTexCoord4d ( double s, double t, double r, double q ); [DllImport(GL_DLL)] public unsafe static extern void glTexCoord4dv ( double * v ); [DllImport(GL_DLL)] public unsafe static extern void glTexCoord4f ( float s, float t, float r, float q ); [DllImport(GL_DLL)] public unsafe static extern void glTexCoord4fv ( float * v ); [DllImport(GL_DLL)] public unsafe static extern void glTexCoord4i ( int s, int t, int r, int q ); [DllImport(GL_DLL)] public unsafe static extern void glTexCoord4iv ( int * v ); [DllImport(GL_DLL)] public unsafe static extern void glTexCoord4s ( short s, short t, short r, short q ); [DllImport(GL_DLL)] public unsafe static extern void glTexCoord4sv ( short * v ); [DllImport(GL_DLL)] public unsafe static extern void glTexCoordPointer ( int size, uint type, int stride, void * pointer ); [DllImport(GL_DLL)] public unsafe static extern void glTexEnvf ( uint target, uint pname, float param ); [DllImport(GL_DLL)] public unsafe static extern void glTexEnvfv ( uint target, uint pname, float * paramsx ); [DllImport(GL_DLL)] public unsafe static extern void glTexEnvi ( uint target, uint pname, int param ); [DllImport(GL_DLL)] public unsafe static extern void glTexEnviv ( uint target, uint pname, int * paramsx ); [DllImport(GL_DLL)] public unsafe static extern void glTexGend ( uint coord, uint pname, double param ); [DllImport(GL_DLL)] public unsafe static extern void glTexGendv ( uint coord, uint pname, double * paramsx ); [DllImport(GL_DLL)] public unsafe static extern void glTexGenf ( uint coord, uint pname, float param ); [DllImport(GL_DLL)] public unsafe static extern void glTexGenfv ( uint coord, uint pname, float * paramsx ); [DllImport(GL_DLL)] public unsafe static extern void glTexGeni ( uint coord, uint pname, int param ); [DllImport(GL_DLL)] public unsafe static extern void glTexGeniv ( uint coord, uint pname, int * paramsx ); [DllImport(GL_DLL)] public unsafe static extern void glTexImage1D ( uint target, int level, int internalformat, int width, int border, uint format, uint type, void * pixels ); [DllImport(GL_DLL)] public unsafe static extern void glTexImage2D ( uint target, int level, int internalformat, int width, int height, int border, uint format, uint type, void * pixels ); [DllImport(GL_DLL)] public unsafe static extern void glTexParameterf ( uint target, uint pname, float param ); [DllImport(GL_DLL)] public unsafe static extern void glTexParameterfv ( uint target, uint pname, float * paramsx ); [DllImport(GL_DLL)] public unsafe static extern void glTexParameteri ( uint target, uint pname, int param ); [DllImport(GL_DLL)] public unsafe static extern void glTexParameteriv ( uint target, uint pname, int * paramsx ); [DllImport(GL_DLL)] public unsafe static extern void glTexSubImage1D ( uint target, int level, int xoffset, int width, uint format, uint type, void * pixels ); [DllImport(GL_DLL)] public unsafe static extern void glTexSubImage2D ( uint target, int level, int xoffset, int yoffset, int width, int height, uint format, uint type, void * pixels ); [DllImport(GL_DLL)] public unsafe static extern void glTranslated ( double x, double y, double z ); [DllImport(GL_DLL)] public unsafe static extern void glTranslatef ( float x, float y, float z ); [DllImport(GL_DLL)] public unsafe static extern void glVertex2d ( double x, double y ); [DllImport(GL_DLL)] public unsafe static extern void glVertex2dv ( double * v ); [DllImport(GL_DLL)] public unsafe static extern void glVertex2f ( float x, float y ); [DllImport(GL_DLL)] public unsafe static extern void glVertex2fv ( float * v ); [DllImport(GL_DLL)] public unsafe static extern void glVertex2i ( int x, int y ); [DllImport(GL_DLL)] public unsafe static extern void glVertex2iv ( int * v ); [DllImport(GL_DLL)] public unsafe static extern void glVertex2s ( short x, short y ); [DllImport(GL_DLL)] public unsafe static extern void glVertex2sv ( short * v ); [DllImport(GL_DLL)] public unsafe static extern void glVertex3d ( double x, double y, double z ); [DllImport(GL_DLL)] public unsafe static extern void glVertex3dv ( double * v ); [DllImport(GL_DLL)] public unsafe static extern void glVertex3f ( float x, float y, float z ); [DllImport(GL_DLL)] public unsafe static extern void glVertex3fv ( float * v ); [DllImport(GL_DLL)] public unsafe static extern void glVertex3i ( int x, int y, int z ); [DllImport(GL_DLL)] public unsafe static extern void glVertex3iv ( int * v ); [DllImport(GL_DLL)] public unsafe static extern void glVertex3s ( short x, short y, short z ); [DllImport(GL_DLL)] public unsafe static extern void glVertex3sv ( short * v ); [DllImport(GL_DLL)] public unsafe static extern void glVertex4d ( double x, double y, double z, double w ); [DllImport(GL_DLL)] public unsafe static extern void glVertex4dv ( double * v ); [DllImport(GL_DLL)] public unsafe static extern void glVertex4f ( float x, float y, float z, float w ); [DllImport(GL_DLL)] public unsafe static extern void glVertex4fv ( float * v ); [DllImport(GL_DLL)] public unsafe static extern void glVertex4i ( int x, int y, int z, int w ); [DllImport(GL_DLL)] public unsafe static extern void glVertex4iv ( int * v ); [DllImport(GL_DLL)] public unsafe static extern void glVertex4s ( short x, short y, short z, short w ); [DllImport(GL_DLL)] public unsafe static extern void glVertex4sv ( short * v ); [DllImport(GL_DLL)] public unsafe static extern void glVertexPointer ( int size, uint type, int stride, void * pointer ); [DllImport(GL_DLL)] public unsafe static extern void glViewport ( int x, int y, int width, int height ); // // // ############################################################################ // ############################################################################ // ############################################################################ // ############################################################################ // // // C# Alternative Overrides for OpenGL functions involving pointers. // // // ************************* FIX ME *********************** // ************************* FIX ME *********************** // ************************* FIX ME *********************** /* public unsafe static byte glAreTexturesResident ( int n, uint[] textures, byte[] residences ) { fixed ( uint * p_textures = textures ) { fixed ( byte * p_residences = residences ) { glAreTexturesResident( n, p_textures, p_residences ); } } } */ // ************************* FIX ME *********************** // ************************* FIX ME *********************** // ************************* FIX ME *********************** public unsafe static void glBitmap ( int width, int height, float xorig, float yorig, float xmove, float ymove, byte[] bitmap ) { fixed ( byte * p_bitmap = bitmap ) { glBitmap( width, height, xorig, yorig, xmove, ymove, p_bitmap ); } } public unsafe static void glCallLists ( int n, uint type, IntPtr lists ) { glCallLists( n, type, lists ); } public unsafe static void glClipPlane ( uint plane, double[] equation ) { fixed ( double * p_equation = equation ) { glClipPlane( plane, p_equation ); } } public unsafe static void glColor3bv ( sbyte[] v ) { fixed ( sbyte * p_v = v ) { glColor3bv( p_v ); } } public unsafe static void glColor3dv ( double[] v ) { fixed ( double * p_v = v ) { glColor3dv( p_v ); } } public unsafe static void glColor3fv ( float[] v ) { fixed ( float * p_v = v ) { glColor3fv( p_v ); } } public unsafe static void glColor3iv ( int[] v ) { fixed ( int * p_v = v ) { glColor3iv( p_v ); } } public unsafe static void glColor3sv ( short[] v ) { fixed ( short * p_v = v ) { glColor3sv( p_v ); } } public unsafe static void glColor3ubv ( byte[] v ) { fixed ( byte * p_v = v ) { glColor3ubv( p_v ); } } public unsafe static void glColor3uiv ( uint[] v ) { fixed ( uint * p_v = v ) { glColor3uiv( p_v ); } } public unsafe static void glColor3usv ( ushort[] v ) { fixed ( ushort * p_v = v ) { glColor3usv( p_v ); } } public unsafe static void glColor4bv ( sbyte[] v ) { fixed ( sbyte * p_v = v ) { glColor4bv( p_v ); } } public unsafe static void glColor4dv ( double[] v ) { fixed ( double * p_v = v ) { glColor4dv( p_v ); } } public unsafe static void glColor4fv ( float[] v ) { fixed ( float * p_v = v ) { glColor4fv( p_v ); } } public unsafe static void glColor4iv ( int[] v ) { fixed ( int * p_v = v ) { glColor4iv( p_v ); } } public unsafe static void glColor4sv ( short[] v ) { fixed ( short * p_v = v ) { glColor4sv( p_v ); } } public unsafe static void glColor4ubv ( byte[] v ) { fixed ( byte * p_v = v ) { glColor4ubv( p_v ); } } public unsafe static void glColor4uiv ( uint[] v ) { fixed ( uint * p_v = v ) { glColor4uiv( p_v ); } } public unsafe static void glColor4usv ( ushort[] v ) { fixed ( ushort * p_v = v ) { glColor4usv( p_v ); } } public unsafe static void glColorPointer ( int size, uint type, int stride, IntPtr pointer ) { glColorPointer( size, type, stride, pointer ); } public unsafe static void glDeleteTextures ( int n, uint[] textures ) { fixed ( uint * p_textures = textures ) { glDeleteTextures( n, p_textures ); } } public unsafe static void glDrawElements ( uint mode, int count, uint type, IntPtr indices ) { glDrawElements( mode, count, type, indices ); } public unsafe static void glDrawPixels ( int width, int height, uint format, uint type, IntPtr pixels ) { glDrawPixels( width, height, format, type, pixels ); } public unsafe static void glEdgeFlagPointer ( int stride, IntPtr pointer ) { glEdgeFlagPointer( stride, pointer ); } public unsafe static void glEdgeFlagv ( byte[] flag ) { fixed ( byte * p_flag = flag ) { glEdgeFlagv( p_flag ); } } public unsafe static void glEvalCoord1dv ( double[] u ) { fixed ( double * p_u = u ) { glEvalCoord1dv( p_u ); } } public unsafe static void glEvalCoord1fv ( float[] u ) { fixed ( float * p_u = u ) { glEvalCoord1fv( p_u ); } } public unsafe static void glEvalCoord2dv ( double[] u ) { fixed ( double * p_u = u ) { glEvalCoord2dv( p_u ); } } public unsafe static void glEvalCoord2fv ( float[] u ) { fixed ( float * p_u = u ) { glEvalCoord2fv( p_u ); } } public unsafe static void glFeedbackBuffer ( int size, uint type, float[] buffer ) { fixed ( float * p_buffer = buffer ) { glFeedbackBuffer( size, type, p_buffer ); } } public unsafe static void glFogfv ( uint pname, float[] paramsx ) { fixed ( float * p_paramsx = paramsx ) { glFogfv( pname, p_paramsx ); } } public unsafe static void glFogiv ( uint pname, int[] paramsx ) { fixed ( int * p_paramsx = paramsx ) { glFogiv( pname, p_paramsx ); } } public unsafe static void glGenTextures ( int n, uint[] textures ) { fixed ( uint * p_textures = textures ) { glGenTextures( n, p_textures ); } } public unsafe static void glGetBooleanv ( uint pname, byte[] paramsx ) { fixed ( byte * p_paramsx = paramsx ) { glGetBooleanv( pname, p_paramsx ); } } public unsafe static void glGetClipPlane ( uint plane, double[] equation ) { fixed ( double * p_equation = equation ) { glGetClipPlane( plane, p_equation ); } } public unsafe static void glGetDoublev ( uint pname, double[] paramsx ) { fixed ( double * p_paramsx = paramsx ) { glGetDoublev( pname, p_paramsx ); } } public unsafe static void glGetFloatv ( uint pname, float[] paramsx ) { fixed ( float * p_paramsx = paramsx ) { glGetFloatv( pname, p_paramsx ); } } public unsafe static void glGetIntegerv ( uint pname, int[] paramsx ) { fixed ( int * p_paramsx = paramsx ) { glGetIntegerv( pname, p_paramsx ); } } public unsafe static void glGetLightfv ( uint light, uint pname, float[] paramsx ) { fixed ( float * p_paramsx = paramsx ) { glGetLightfv( light, pname, p_paramsx ); } } public unsafe static void glGetLightiv ( uint light, uint pname, int[] paramsx ) { fixed ( int * p_paramsx = paramsx ) { glGetLightiv( light, pname, p_paramsx ); } } public unsafe static void glGetMapdv ( uint target, uint query, double[] v ) { fixed ( double * p_v = v ) { glGetMapdv( target, query, p_v ); } } public unsafe static void glGetMapfv ( uint target, uint query, float[] v ) { fixed ( float * p_v = v ) { glGetMapfv( target, query, p_v ); } } public unsafe static void glGetMapiv ( uint target, uint query, int[] v ) { fixed ( int * p_v = v ) { glGetMapiv( target, query, p_v ); } } public unsafe static void glGetMaterialfv ( uint face, uint pname, float[] paramsx ) { fixed ( float * p_paramsx = paramsx ) { glGetMaterialfv( face, pname, p_paramsx ); } } public unsafe static void glGetMaterialiv ( uint face, uint pname, int[] paramsx ) { fixed ( int * p_paramsx = paramsx ) { glGetMaterialiv( face, pname, p_paramsx ); } } public unsafe static void glGetPixelMapfv ( uint map, float[] values ) { fixed ( float * p_values = values ) { glGetPixelMapfv( map, p_values ); } } public unsafe static void glGetPixelMapuiv ( uint map, uint[] values ) { fixed ( uint * p_values = values ) { glGetPixelMapuiv( map, p_values ); } } public unsafe static void glGetPixelMapusv ( uint map, ushort[] values ) { fixed ( ushort * p_values = values ) { glGetPixelMapusv( map, p_values ); } } public unsafe static void glGetPointerv ( uint pname, IntPtr paramsx ) { glGetPointerv( pname, paramsx ); } public unsafe static void glGetPolygonStipple ( byte[] mask ) { fixed ( byte * p_mask = mask ) { glGetPolygonStipple( p_mask ); } } // ************************* FIX ME *********************** // ************************* FIX ME *********************** // ************************* FIX ME *********************** /* public unsafe static byte[] glGetString ( uint name ) { glGetString( name ); } */ // ************************* FIX ME *********************** // ************************* FIX ME *********************** // ************************* FIX ME *********************** public unsafe static void glGetTexEnvfv ( uint target, uint pname, float[] paramsx ) { fixed ( float * p_paramsx = paramsx ) { glGetTexEnvfv( target, pname, p_paramsx ); } } public unsafe static void glGetTexEnviv ( uint target, uint pname, int[] paramsx ) { fixed ( int * p_paramsx = paramsx ) { glGetTexEnviv( target, pname, p_paramsx ); } } public unsafe static void glGetTexGendv ( uint coord, uint pname, double[] paramsx ) { fixed ( double * p_paramsx = paramsx ) { glGetTexGendv( coord, pname, p_paramsx ); } } public unsafe static void glGetTexGenfv ( uint coord, uint pname, float[] paramsx ) { fixed ( float * p_paramsx = paramsx ) { glGetTexGenfv( coord, pname, p_paramsx ); } } public unsafe static void glGetTexGeniv ( uint coord, uint pname, int[] paramsx ) { fixed ( int * p_paramsx = paramsx ) { glGetTexGeniv( coord, pname, p_paramsx ); } } public unsafe static void glGetTexImage ( uint target, int level, uint format, uint type, IntPtr pixels ) { glGetTexImage( target, level, format, type, pixels ); } public unsafe static void glGetTexLevelParameterfv ( uint target, int level, uint pname, float[] paramsx ) { fixed ( float * p_paramsx = paramsx ) { glGetTexLevelParameterfv( target, level, pname, p_paramsx ); } } public unsafe static void glGetTexLevelParameteriv ( uint target, int level, uint pname, int[] paramsx ) { fixed ( int * p_paramsx = paramsx ) { glGetTexLevelParameteriv( target, level, pname, p_paramsx ); } } public unsafe static void glGetTexParameterfv ( uint target, uint pname, float[] paramsx ) { fixed ( float * p_paramsx = paramsx ) { glGetTexParameterfv( target, pname, p_paramsx ); } } public unsafe static void glGetTexParameteriv ( uint target, uint pname, int[] paramsx ) { fixed ( int * p_paramsx = paramsx ) { glGetTexParameteriv( target, pname, p_paramsx ); } } public unsafe static void glIndexPointer ( uint type, int stride, IntPtr pointer ) { glIndexPointer( type, stride, pointer ); } public unsafe static void glIndexdv ( double[] c ) { fixed ( double * p_c = c ) { glIndexdv( p_c ); } } public unsafe static void glIndexfv ( float[] c ) { fixed ( float * p_c = c ) { glIndexfv( p_c ); } } public unsafe static void glIndexiv ( int[] c ) { fixed ( int * p_c = c ) { glIndexiv( p_c ); } } public unsafe static void glIndexsv ( short[] c ) { fixed ( short * p_c = c ) { glIndexsv( p_c ); } } public unsafe static void glIndexubv ( byte[] c ) { fixed ( byte * p_c = c ) { glIndexubv( p_c ); } } public unsafe static void glInterleavedArrays ( uint format, int stride, IntPtr pointer ) { glInterleavedArrays( format, stride, pointer ); } public unsafe static void glLightModelfv ( uint pname, float[] paramsx ) { fixed ( float * p_paramsx = paramsx ) { glLightModelfv( pname, p_paramsx ); } } public unsafe static void glLightModeliv ( uint pname, int[] paramsx ) { fixed ( int * p_paramsx = paramsx ) { glLightModeliv( pname, p_paramsx ); } } public unsafe static void glLightfv ( uint light, uint pname, float[] paramsx ) { fixed ( float * p_paramsx = paramsx ) { glLightfv( light, pname, p_paramsx ); } } public unsafe static void glLightiv ( uint light, uint pname, int[] paramsx ) { fixed ( int * p_paramsx = paramsx ) { glLightiv( light, pname, p_paramsx ); } } public unsafe static void glLoadMatrixd ( double[] m ) { fixed ( double * p_m = m ) { glLoadMatrixd( p_m ); } } public unsafe static void glLoadMatrixf ( float[] m ) { fixed ( float * p_m = m ) { glLoadMatrixf( p_m ); } } public unsafe static void glMap1d ( uint target, double u1, double u2, int stride, int order, double[] points ) { fixed ( double * p_points = points ) { glMap1d( target, u1, u2, stride, order, p_points ); } } public unsafe static void glMap1f ( uint target, float u1, float u2, int stride, int order, float[] points ) { fixed ( float * p_points = points ) { glMap1f( target, u1, u2, stride, order, p_points ); } } public unsafe static void glMap2d ( uint target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, double[] points ) { fixed ( double * p_points = points ) { glMap2d( target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, p_points ); } } public unsafe static void glMap2f ( uint target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, float[] points ) { fixed ( float * p_points = points ) { glMap2f( target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, p_points ); } } public unsafe static void glMaterialfv ( uint face, uint pname, float[] paramsx ) { fixed ( float * p_paramsx = paramsx ) { glMaterialfv( face, pname, p_paramsx ); } } public unsafe static void glMaterialiv ( uint face, uint pname, int[] paramsx ) { fixed ( int * p_paramsx = paramsx ) { glMaterialiv( face, pname, p_paramsx ); } } public unsafe static void glMultMatrixd ( double[] m ) { fixed ( double * p_m = m ) { glMultMatrixd( p_m ); } } public unsafe static void glMultMatrixf ( float[] m ) { fixed ( float * p_m = m ) { glMultMatrixf( p_m ); } } public unsafe static void glNormal3bv ( sbyte[] v ) { fixed ( sbyte * p_v = v ) { glNormal3bv( p_v ); } } public unsafe static void glNormal3dv ( double[] v ) { fixed ( double * p_v = v ) { glNormal3dv( p_v ); } } public unsafe static void glNormal3fv ( float[] v ) { fixed ( float * p_v = v ) { glNormal3fv( p_v ); } } public unsafe static void glNormal3iv ( int[] v ) { fixed ( int * p_v = v ) { glNormal3iv( p_v ); } } public unsafe static void glNormal3sv ( short[] v ) { fixed ( short * p_v = v ) { glNormal3sv( p_v ); } } public unsafe static void glNormalPointer ( uint type, int stride, IntPtr pointer ) { glNormalPointer( type, stride, pointer ); } public unsafe static void glPixelMapfv ( uint map, int mapsize, float[] values ) { fixed ( float * p_values = values ) { glPixelMapfv( map, mapsize, p_values ); } } public unsafe static void glPixelMapuiv ( uint map, int mapsize, uint[] values ) { fixed ( uint * p_values = values ) { glPixelMapuiv( map, mapsize, p_values ); } } public unsafe static void glPixelMapusv ( uint map, int mapsize, ushort[] values ) { fixed ( ushort * p_values = values ) { glPixelMapusv( map, mapsize, p_values ); } } public unsafe static void glPolygonStipple ( byte[] mask ) { fixed ( byte * p_mask = mask ) { glPolygonStipple( p_mask ); } } public unsafe static void glPrioritizeTextures ( int n, uint[] textures, float[] priorities ) { fixed ( uint * p_textures = textures ) { fixed ( float * p_priorities = priorities ) { glPrioritizeTextures( n, p_textures, p_priorities ); } } } public unsafe static void glRasterPos2dv ( double[] v ) { fixed ( double * p_v = v ) { glRasterPos2dv( p_v ); } } public unsafe static void glRasterPos2fv ( float[] v ) { fixed ( float * p_v = v ) { glRasterPos2fv( p_v ); } } public unsafe static void glRasterPos2iv ( int[] v ) { fixed ( int * p_v = v ) { glRasterPos2iv( p_v ); } } public unsafe static void glRasterPos2sv ( short[] v ) { fixed ( short * p_v = v ) { glRasterPos2sv( p_v ); } } public unsafe static void glRasterPos3dv ( double[] v ) { fixed ( double * p_v = v ) { glRasterPos3dv( p_v ); } } public unsafe static void glRasterPos3fv ( float[] v ) { fixed ( float * p_v = v ) { glRasterPos3fv( p_v ); } } public unsafe static void glRasterPos3iv ( int[] v ) { fixed ( int * p_v = v ) { glRasterPos3iv( p_v ); } } public unsafe static void glRasterPos3sv ( short[] v ) { fixed ( short * p_v = v ) { glRasterPos3sv( p_v ); } } public unsafe static void glRasterPos4dv ( double[] v ) { fixed ( double * p_v = v ) { glRasterPos4dv( p_v ); } } public unsafe static void glRasterPos4fv ( float[] v ) { fixed ( float * p_v = v ) { glRasterPos4fv( p_v ); } } public unsafe static void glRasterPos4iv ( int[] v ) { fixed ( int * p_v = v ) { glRasterPos4iv( p_v ); } } public unsafe static void glRasterPos4sv ( short[] v ) { fixed ( short * p_v = v ) { glRasterPos4sv( p_v ); } } public unsafe static void glReadPixels ( int x, int y, int width, int height, uint format, uint type, IntPtr pixels ) { glReadPixels( x, y, width, height, format, type, pixels ); } public unsafe static void glRectdv ( double[] v1, double[] v2 ) { fixed ( double * p_v1 = v1 ) { fixed ( double * p_v2 = v2 ) { glRectdv( p_v1, p_v2 ); } } } public unsafe static void glRectfv ( float[] v1, float[] v2 ) { fixed ( float * p_v1 = v1 ) { fixed ( float * p_v2 = v2 ) { glRectfv( p_v1, p_v2 ); } } } public unsafe static void glRectiv ( int[] v1, int[] v2 ) { fixed ( int * p_v1 = v1 ) { fixed ( int * p_v2 = v2 ) { glRectiv( p_v1, p_v2 ); } } } public unsafe static void glRectsv ( short[] v1, short[] v2 ) { fixed ( short * p_v1 = v1 ) { fixed ( short * p_v2 = v2 ) { glRectsv( p_v1, p_v2 ); } } } public unsafe static void glSelectBuffer ( int size, uint[] buffer ) { fixed ( uint * p_buffer = buffer ) { glSelectBuffer( size, p_buffer ); } } public unsafe static void glTexCoord1dv ( double[] v ) { fixed ( double * p_v = v ) { glTexCoord1dv( p_v ); } } public unsafe static void glTexCoord1fv ( float[] v ) { fixed ( float * p_v = v ) { glTexCoord1fv( p_v ); } } public unsafe static void glTexCoord1iv ( int[] v ) { fixed ( int * p_v = v ) { glTexCoord1iv( p_v ); } } public unsafe static void glTexCoord1sv ( short[] v ) { fixed ( short * p_v = v ) { glTexCoord1sv( p_v ); } } public unsafe static void glTexCoord2dv ( double[] v ) { fixed ( double * p_v = v ) { glTexCoord2dv( p_v ); } } public unsafe static void glTexCoord2fv ( float[] v ) { fixed ( float * p_v = v ) { glTexCoord2fv( p_v ); } } public unsafe static void glTexCoord2iv ( int[] v ) { fixed ( int * p_v = v ) { glTexCoord2iv( p_v ); } } public unsafe static void glTexCoord2sv ( short[] v ) { fixed ( short * p_v = v ) { glTexCoord2sv( p_v ); } } public unsafe static void glTexCoord3dv ( double[] v ) { fixed ( double * p_v = v ) { glTexCoord3dv( p_v ); } } public unsafe static void glTexCoord3fv ( float[] v ) { fixed ( float * p_v = v ) { glTexCoord3fv( p_v ); } } public unsafe static void glTexCoord3iv ( int[] v ) { fixed ( int * p_v = v ) { glTexCoord3iv( p_v ); } } public unsafe static void glTexCoord3sv ( short[] v ) { fixed ( short * p_v = v ) { glTexCoord3sv( p_v ); } } public unsafe static void glTexCoord4dv ( double[] v ) { fixed ( double * p_v = v ) { glTexCoord4dv( p_v ); } } public unsafe static void glTexCoord4fv ( float[] v ) { fixed ( float * p_v = v ) { glTexCoord4fv( p_v ); } } public unsafe static void glTexCoord4iv ( int[] v ) { fixed ( int * p_v = v ) { glTexCoord4iv( p_v ); } } public unsafe static void glTexCoord4sv ( short[] v ) { fixed ( short * p_v = v ) { glTexCoord4sv( p_v ); } } public unsafe static void glTexCoordPointer ( int size, uint type, int stride, IntPtr pointer ) { glTexCoordPointer( size, type, stride, pointer ); } public unsafe static void glTexEnvfv ( uint target, uint pname, float[] paramsx ) { fixed ( float * p_paramsx = paramsx ) { glTexEnvfv( target, pname, p_paramsx ); } } public unsafe static void glTexEnviv ( uint target, uint pname, int[] paramsx ) { fixed ( int * p_paramsx = paramsx ) { glTexEnviv( target, pname, p_paramsx ); } } public unsafe static void glTexGendv ( uint coord, uint pname, double[] paramsx ) { fixed ( double * p_paramsx = paramsx ) { glTexGendv( coord, pname, p_paramsx ); } } public unsafe static void glTexGenfv ( uint coord, uint pname, float[] paramsx ) { fixed ( float * p_paramsx = paramsx ) { glTexGenfv( coord, pname, p_paramsx ); } } public unsafe static void glTexGeniv ( uint coord, uint pname, int[] paramsx ) { fixed ( int * p_paramsx = paramsx ) { glTexGeniv( coord, pname, p_paramsx ); } } public unsafe static void glTexImage1D ( uint target, int level, int internalformat, int width, int border, uint format, uint type, IntPtr pixels ) { glTexImage1D( target, level, internalformat, width, border, format, type, pixels ); } public unsafe static void glTexImage2D ( uint target, int level, int internalformat, int width, int height, int border, uint format, uint type, IntPtr pixels ) { glTexImage2D( target, level, internalformat, width, height, border, format, type, pixels ); } public unsafe static void glTexParameterfv ( uint target, uint pname, float[] paramsx ) { fixed ( float * p_paramsx = paramsx ) { glTexParameterfv( target, pname, p_paramsx ); } } public unsafe static void glTexParameteriv ( uint target, uint pname, int[] paramsx ) { fixed ( int * p_paramsx = paramsx ) { glTexParameteriv( target, pname, p_paramsx ); } } public unsafe static void glTexSubImage1D ( uint target, int level, int xoffset, int width, uint format, uint type, IntPtr pixels ) { glTexSubImage1D( target, level, xoffset, width, format, type, pixels ); } public unsafe static void glTexSubImage2D ( uint target, int level, int xoffset, int yoffset, int width, int height, uint format, uint type, IntPtr pixels ) { glTexSubImage2D( target, level, xoffset, yoffset, width, height, format, type, pixels ); } public unsafe static void glVertex2dv ( double[] v ) { fixed ( double * p_v = v ) { glVertex2dv( p_v ); } } public unsafe static void glVertex2fv ( float[] v ) { fixed ( float * p_v = v ) { glVertex2fv( p_v ); } } public unsafe static void glVertex2iv ( int[] v ) { fixed ( int * p_v = v ) { glVertex2iv( p_v ); } } public unsafe static void glVertex2sv ( short[] v ) { fixed ( short * p_v = v ) { glVertex2sv( p_v ); } } public unsafe static void glVertex3dv ( double[] v ) { fixed ( double * p_v = v ) { glVertex3dv( p_v ); } } public unsafe static void glVertex3fv ( float[] v ) { fixed ( float * p_v = v ) { glVertex3fv( p_v ); } } public unsafe static void glVertex3iv ( int[] v ) { fixed ( int * p_v = v ) { glVertex3iv( p_v ); } } public unsafe static void glVertex3sv ( short[] v ) { fixed ( short * p_v = v ) { glVertex3sv( p_v ); } } public unsafe static void glVertex4dv ( double[] v ) { fixed ( double * p_v = v ) { glVertex4dv( p_v ); } } public unsafe static void glVertex4fv ( float[] v ) { fixed ( float * p_v = v ) { glVertex4fv( p_v ); } } public unsafe static void glVertex4iv ( int[] v ) { fixed ( int * p_v = v ) { glVertex4iv( p_v ); } } public unsafe static void glVertex4sv ( short[] v ) { fixed ( short * p_v = v ) { glVertex4sv( p_v ); } } public unsafe static void glVertexPointer ( int size, uint type, int stride, IntPtr pointer ) { glVertexPointer( size, type, stride, pointer ); } // // // ############################################################################ // ############################################################################ // ############################################################################ // ############################################################################ // // } // public class GL } // namespace OpenGL // // // ############################################################################ // ############################################################################ // ############################################################################ // ############################################################################