Custom scene navigation commands
SelectFeatures.cs
// Copyright 2010 ESRI
// 
// All rights reserved under the copyright laws of the United States
// and applicable international laws, treaties, and conventions.
// 
// You may freely redistribute and use this sample code, with or
// without modification, provided you include the original copyright
// notice and use restrictions.
// 
// See the use restrictions.
// 

using System;
using ESRI.ArcGIS.Analyst3D;
using ESRI.ArcGIS.Carto;
using ESRI.ArcGIS.Geometry;
using ESRI.ArcGIS.Controls;
using ESRI.ArcGIS.ADF.BaseClasses;
using ESRI.ArcGIS.ADF.CATIDs;
using System.Runtime.InteropServices;

namespace sceneTools
{
  [ClassInterface(ClassInterfaceType.None)]
  [Guid("7B9ECCAC-4B67-4795-9E1E-1EAF7CC64CE4")]

  public sealed class SelectFeatures : BaseTool
  {
        #region COM Registration Function(s)
        [ComRegisterFunction()]
        [ComVisible(false)]
        static void RegisterFunction(Type registerType)
        {
            // Required for ArcGIS Component Category Registrar support
            ArcGISCategoryRegistration(registerType);

            //
            // TODO: Add any COM registration code here
            //
        }

        [ComUnregisterFunction()]
        [ComVisible(false)]
        static void UnregisterFunction(Type registerType)
        {
            // Required for ArcGIS Component Category Registrar support
            ArcGISCategoryUnregistration(registerType);

            //
            // TODO: Add any COM unregistration code here
            //
        }

        #region ArcGIS Component Category Registrar generated code
        /// <summary>
        /// Required method for ArcGIS Component Category registration -
        /// Do not modify the contents of this method with the code editor.
        /// </summary>
        private static void ArcGISCategoryRegistration(Type registerType)
        {
            string regKey = string.Format("HKEY_CLASSES_ROOT\\CLSID\\{{{0}}}", registerType.GUID);
            ControlsCommands.Register(regKey);

        }
        /// <summary>
        /// Required method for ArcGIS Component Category unregistration -
        /// Do not modify the contents of this method with the code editor.
        /// </summary>
        private static void ArcGISCategoryUnregistration(Type registerType)
        {
            string regKey = string.Format("HKEY_CLASSES_ROOT\\CLSID\\{{{0}}}", registerType.GUID);
            ControlsCommands.Unregister(regKey);

        }

        #endregion
        #endregion
    
    private System.Windows.Forms.Cursor m_pCursor;
    private ISceneHookHelper m_pSceneHookHelper;

    public SelectFeatures()
    {
      base.m_category = "Sample_SceneControl(C#)";
      base.m_caption = "Select Features";
      base.m_toolTip = "Select Features";
      base.m_name = "Sample_SceneControl(C#)/SelectFeatures";
      base.m_message = "Select features by clicking";

      //Load resources
      string[] res = GetType().Assembly.GetManifestResourceNames();
      if(res.GetLength(0) > 0)
      {
        base.m_bitmap = new System.Drawing.Bitmap(GetType().Assembly.GetManifestResourceStream("sceneTools.SelectFeatures.bmp"));
      }
      m_pCursor = new System.Windows.Forms.Cursor(GetType().Assembly.GetManifestResourceStream("sceneTools.SelectFeatures.cur"));
    
      m_pSceneHookHelper = new SceneHookHelperClass ();
    }
        
    public override void OnCreate(object hook)
    {
      m_pSceneHookHelper.Hook = hook;
    }
  
    public override bool Enabled
    {
      get
      {
        if(m_pSceneHookHelper.Hook == null || m_pSceneHookHelper.Scene == null)
          return false;
        else
        {
          IScene pScene = (IScene) m_pSceneHookHelper.Scene;

          //Disable if no layer
          if(pScene.LayerCount == 0)
            return false;

          //Enable if any selectable layers
          bool bSelectable = false;

          IEnumLayer pEnumLayer;
          pEnumLayer = pScene.get_Layers(null, true);
          pEnumLayer.Reset();

          ILayer pLayer = (ILayer) pEnumLayer.Next();

          //Loop through the scene layers
          do
          {
            //Determine if there is a selectable feature layer
            if(pLayer is IFeatureLayer)
            {
              IFeatureLayer pFeatureLayer = (IFeatureLayer) pLayer;
              if(pFeatureLayer.Selectable == true)
              {
                bSelectable = true;
                break;
              }
            }
            pLayer = pEnumLayer.Next();
          }
          while(pLayer != null);
        
          return bSelectable;
        }
      }
    }
  
    public override int Cursor
    {
      get
      {
        return m_pCursor.Handle.ToInt32();
      }
    }
  
    public override bool Deactivate()
    {
      return true;
    }
  
    public override void OnMouseUp(int Button, int Shift, int X, int Y)
    {
      //Get the scene graph
      ISceneGraph pSceneGraph = m_pSceneHookHelper.SceneGraph;

      //Get the scene
      IScene pScene = (IScene) m_pSceneHookHelper.Scene;

      IPoint pPoint;
      object pOwner, pObject;

      //Translate screen coordinates into a 3D point
      pSceneGraph.Locate(pSceneGraph.ActiveViewer, X, Y, esriScenePickMode.esriScenePickGeography, true, out pPoint, out pOwner, out pObject);

      //Get a selection environment
      ISelectionEnvironment pSelectionEnv;
      pSelectionEnv = new SelectionEnvironmentClass();
      
      if(Shift == 0)
      {
        pSelectionEnv.CombinationMethod = ESRI.ArcGIS.Carto.esriSelectionResultEnum.esriSelectionResultNew;

        //Clear previous selection
        if(pOwner == null)
        {
          pScene.ClearSelection();
          return;
        }
      }
      else
        pSelectionEnv.CombinationMethod = ESRI.ArcGIS.Carto.esriSelectionResultEnum.esriSelectionResultAdd;

      //If the layer is a selectable feature layer
      if(pOwner is IFeatureLayer)
      {
        IFeatureLayer pFeatureLayer = (IFeatureLayer) pOwner;

        if(pFeatureLayer.Selectable == true)
        {
          //Select by Shape
          pScene.SelectByShape(pPoint, pSelectionEnv, false);
        }
      }

      //Refresh the scene viewer
      pSceneGraph.RefreshViewers();
    }
  }
}