CompassCmd.cs
// Copyright 2010 ESRI // // All rights reserved under the copyright laws of the United States // and applicable international laws, treaties, and conventions. // // You may freely redistribute and use this sample code, with or // without modification, provided you include the original copyright // notice and use restrictions. // // See the use restrictions. // using System; using System.Drawing; using System.Runtime.InteropServices; using ESRI.ArcGIS.ADF.BaseClasses; using ESRI.ArcGIS.ADF.CATIDs; using ESRI.ArcGIS.Controls; using ESRI.ArcGIS.Geometry; using ESRI.ArcGIS.Carto; using ESRI.ArcGIS.Display; using ESRI.ArcGIS.esriSystem; using ESRI.ArcGIS.SystemUI; using OpenGL; namespace DynamicDisplayCompass { /// <summary> /// Command that works in ArcMap/Map/PageLayout /// </summary> [Guid("38360569-7dda-4892-a3a0-ea1f3531177b")] [ClassInterface(ClassInterfaceType.None)] [ProgId("DynamicDisplayCompass.CompassCmd")] public sealed class CompassCmd : BaseCommand { #region COM Registration Function(s) [ComRegisterFunction()] [ComVisible(false)] static void RegisterFunction(Type registerType) { // Required for ArcGIS Component Category Registrar support ArcGISCategoryRegistration(registerType); // // TODO: Add any COM registration code here // } [ComUnregisterFunction()] [ComVisible(false)] static void UnregisterFunction(Type registerType) { // Required for ArcGIS Component Category Registrar support ArcGISCategoryUnregistration(registerType); // // TODO: Add any COM unregistration code here // } #region ArcGIS Component Category Registrar generated code /// <summary> /// Required method for ArcGIS Component Category registration - /// Do not modify the contents of this method with the code editor. /// </summary> private static void ArcGISCategoryRegistration(Type registerType) { string regKey = string.Format("HKEY_CLASSES_ROOT\\CLSID\\{{{0}}}", registerType.GUID); MxCommands.Register(regKey); ControlsCommands.Register(regKey); } /// <summary> /// Required method for ArcGIS Component Category unregistration - /// Do not modify the contents of this method with the code editor. /// </summary> private static void ArcGISCategoryUnregistration(Type registerType) { string regKey = string.Format("HKEY_CLASSES_ROOT\\CLSID\\{{{0}}}", registerType.GUID); MxCommands.Unregister(regKey); ControlsCommands.Unregister(regKey); } #endregion #endregion #region class members private IHookHelper m_hookHelper = null; private IDynamicMap m_dynamicMap = null; private bool m_bIsDynamicMode = false; private bool m_bOnce = true; private uint m_compassList = 0; private tagRECT m_deviceFrame; #endregion #region class constructor /// <summary> /// constructor /// </summary> public CompassCmd() { base.m_category = ".NET Samples"; base.m_caption = "Dynamic Display Compass"; base.m_message = "Dynamic Display Compass"; base.m_toolTip = "Dynamic Display Compass"; base.m_name = "DynamicDisplay_Compass"; try { string bitmapResourceName = GetType().Name + ".bmp"; base.m_bitmap = new Bitmap(GetType(), bitmapResourceName); } catch (Exception ex) { System.Diagnostics.Trace.WriteLine(ex.Message, "Invalid Bitmap"); } } #endregion #region Overriden Class Methods /// <summary> /// Occurs when this command is created /// </summary> /// <param name="hook">Instance of the application</param> public override void OnCreate(object hook) { if (hook == null) return; try { m_hookHelper = new HookHelperClass(); m_hookHelper.Hook = hook; if (m_hookHelper.ActiveView == null) m_hookHelper = null; } catch { m_hookHelper = null; } if (m_hookHelper == null) base.m_enabled = false; else base.m_enabled = true; // TODO: Add other initialization code } /// <summary> /// Occurs when this command is clicked /// </summary> public override void OnClick() { m_dynamicMap = m_hookHelper.FocusMap as IDynamicMap; if (!m_bIsDynamicMode) { //switch into dynamic mode if (!m_dynamicMap.DynamicMapEnabled) m_dynamicMap.DynamicMapEnabled = true; //start listening to DynamicMap's 'After Draw' events ((IDynamicMapEvents_Event)m_dynamicMap).AfterDynamicDraw += new IDynamicMapEvents_AfterDynamicDrawEventHandler(OnAfterDynamicDraw); } else { //stop listening to DynamicMap's 'After Draw' events ((IDynamicMapEvents_Event)m_dynamicMap).AfterDynamicDraw -= new IDynamicMapEvents_AfterDynamicDrawEventHandler(OnAfterDynamicDraw); //leave dynamic mode if (m_dynamicMap.DynamicMapEnabled) m_dynamicMap.DynamicMapEnabled = false; } m_bIsDynamicMode = !m_bIsDynamicMode; m_hookHelper.ActiveView.Refresh (); } public override bool Checked { get { return m_bIsDynamicMode; } } #endregion #region private methods /// <summary> /// nDeviceFrameUpdated event handler /// </summary> /// <param name="sender"></param> /// <param name="sizeChanged"></param> private void OnDeviceFrameUpdated(IDisplayTransformation sender, bool sizeChanged) { //update the device frame rectangle m_deviceFrame = sender.get_DeviceFrame(); } /// <summary> /// DynamicMap AfterDynamicDraw event handler method /// </summary> /// <param name="DynamicMapDrawPhase"></param> /// <param name="Display"></param> /// <param name="dynamicDisplay"></param> void OnAfterDynamicDraw(esriDynamicMapDrawPhase DynamicMapDrawPhase, IDisplay Display, IDynamicDisplay dynamicDisplay) { try { if (DynamicMapDrawPhase != esriDynamicMapDrawPhase.esriDMDPDynamicLayers) return; //make sure that the display is valid as well as that the layer is visible if (null == dynamicDisplay || null == Display) return; if (m_bOnce) { //get the device frame size m_deviceFrame = Display.DisplayTransformation.get_DeviceFrame(); //start listening to display events ((ITransformEvents_Event)Display.DisplayTransformation).DeviceFrameUpdated += new ITransformEvents_DeviceFrameUpdatedEventHandler(OnDeviceFrameUpdated); CreateDisplayLists(); m_bOnce = false; } GL.glPushMatrix(); GL.glLoadIdentity(); //draw the compass list GL.glPushMatrix(); GL.glTranslatef((float)m_deviceFrame.left + 70.0f, (float)m_deviceFrame.top + 70.0f, 0.0f); GL.glScalef(90.0f, 90.0f, 0.0f); GL.glRotatef((float)Display.DisplayTransformation.Rotation, 0.0f, 0.0f, 1.0f); GL.glColor4f(1.0f, 1.0f, 1.0f, 1.0f); GL.glCallList(m_compassList); GL.glPopMatrix(); GL.glPopMatrix(); } catch (Exception ex) { System.Windows.Forms.MessageBox.Show(ex.Message, "ERROR", System.Windows.Forms.MessageBoxButtons.OK, System.Windows.Forms.MessageBoxIcon.Error); } } /// <summary> /// create the display list for the compass symbol /// </summary> private void CreateDisplayLists() { //create the display list for the animated icons //the quad size is set to 1 unit. Therefore you will have to scale it //each time before drawing. //open the compass bitmap Bitmap compassBitmap = new Bitmap(GetType(), "compass.gif"); //create the texture for the bitmap uint textureId = CreateTexture(compassBitmap); m_compassList = GL.glGenLists(1); GL.glNewList(m_compassList, GL.GL_COMPILE); GL.glPushMatrix(); //shift the item 1/2 unit to the middle so that it'll get drawn around the center GL.glTranslatef(-0.5f, -0.5f, 0.0f); //enable texture in order to allow for texture binding GL.glTexEnvi(GL.GL_TEXTURE_ENV, GL.GL_TEXTURE_ENV_MODE, (int)GL.GL_MODULATE); //bind the texture GL.glEnable(GL.GL_TEXTURE_2D); GL.glBindTexture(GL.GL_TEXTURE_2D, (uint)textureId); //create the geometry (quad) and specify the texture coordinates GL.glBegin (GL.GL_QUADS); GL.glTexCoord2f (0.0f, 0.0f); GL.glVertex2f (0.0f, 0.0f); GL.glTexCoord2f (1.0f, 0.0f); GL.glVertex2f (1.0f, 0.0f); GL.glTexCoord2f (1.0f, 1.0f); GL.glVertex2f (1.0f, 1.0f); GL.glTexCoord2f (0.0f, 1.0f); GL.glVertex2f (0.0f, 1.0f); GL.glEnd (); GL.glPopMatrix(); GL.glEndList(); } /// <summary> /// Given a bitmap (GDI+), create for it an OpenGL texture and return its ID /// </summary> /// <param name="bitmap"></param> /// <returns>the OGL texture id</returns> /// <remarks>in order to allow hardware acceleration, texture size must be power of two.</remarks> private uint CreateTexture(Bitmap bitmap) { try { //get the bitmap's dimensions int h = bitmap.Height; int w = bitmap.Width; int s = Math.Max(h, w); //calculate the closest power of two to match the bitmap's size //(thank god for high-school math...) double x = Math.Log(Convert.ToDouble(s)) / Math.Log(2.0); s = Convert.ToInt32(Math.Pow(2.0, Convert.ToDouble(Math.Ceiling(x)))); int bufferSizeInPixels = s * s; //get the bitmap's raw data Rectangle rect = new Rectangle(0, 0, bitmap.Width, bitmap.Height); bitmap.RotateFlip(RotateFlipType.RotateNoneFlipY); System.Drawing.Imaging.BitmapData bitmapData; bitmapData = bitmap.LockBits(rect, System.Drawing.Imaging.ImageLockMode.ReadOnly, System.Drawing.Imaging.PixelFormat.Format24bppRgb); byte[] bgrBuffer = new byte[bufferSizeInPixels * 3]; //scale the bitmap to be a power of two unsafe { fixed (byte* pBgrBuffer = bgrBuffer) { GLU.gluScaleImage(GL.GL_BGR_EXT, bitmap.Size.Width, bitmap.Size.Height, GL.GL_UNSIGNED_BYTE, bitmapData.Scan0.ToPointer(), s, s, GL.GL_UNSIGNED_BYTE, pBgrBuffer); } } //create a new buffer to store the raw data and set the transparency color (alpha = 0) byte[] bgraBuffer = new byte[bufferSizeInPixels * 4]; int posBgr = 0; int posBgra = 0; for (int i = 0; i < bufferSizeInPixels; i++) { bgraBuffer[posBgra] = bgrBuffer[posBgr]; //B bgraBuffer[posBgra + 1] = bgrBuffer[posBgr + 1]; //G bgraBuffer[posBgra + 2] = bgrBuffer[posBgr + 2]; //R //take care of the alpha if (255 == bgrBuffer[posBgr] && 255 == bgrBuffer[posBgr + 1] && 255 == bgrBuffer[posBgr + 2]) { bgraBuffer[posBgra + 3] = 0; } else { bgraBuffer[posBgra + 3] = 255; } posBgr += 3; posBgra += 4; } //create the texture uint[] texture = new uint[1]; GL.glEnable(GL.GL_TEXTURE_2D); GL.glGenTextures(1, texture); GL.glBindTexture(GL.GL_TEXTURE_2D, texture[0]); //set the texture parameters GL.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MAG_FILTER, (int)GL.GL_LINEAR); GL.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MIN_FILTER, (int)GL.GL_LINEAR); GL.glTexEnvi(GL.GL_TEXTURE_ENV, GL.GL_TEXTURE_ENV_MODE, (int)GL.GL_MODULATE); unsafe { fixed (byte* pBgraBuffer = bgraBuffer) { GL.glTexImage2D(GL.GL_TEXTURE_2D, 0, (int)GL.GL_RGBA, s, s, 0, GL.GL_BGRA_EXT, GL.GL_UNSIGNED_BYTE, pBgraBuffer); } } //unlock the bitmap from memory bitmap.UnlockBits(bitmapData); //return the newly created texture id return texture[0]; } catch (Exception ex) { System.Diagnostics.Trace.WriteLine(ex.Message); } return (uint)0; } #endregion } }