The value for where the near clipping plane is.
[Visual Basic .NET] Public Property ClipNear As Double
[C#] public double ClipNear {get; set;}
[C++]
HRESULT get_ClipNear(
double* pValue
);
[C++]
HRESULT put_ClipNear(
double pValue
);
[C++]Parameters
pValue [out, retval] pValue is a parameter of type double pValue [in] pValue is a parameter of type double
Product Availability
Description
The near clipping plane cuts away any parts of the 3D display that are closer to the camera than the plane. The location of this clipping plane can be adjusted using the IGlobeAdvancedOptions.ClipNear value.
The numeric value used in ClipNear is interpreted as a factor of the Globe’s radius. If ClipNear is set to 0.1 (the default), then the near clipping plane at full extent is approximately (0.1 * 6376 km) = 637.6 km. As you zoom in, a precision gradient is applied, which adjusts the near clipping plane distance down to a value appropriate for your distance from the data.
You can set the ClipNear value to any valid double, though large values will start clipping a lot of data in the foreground, exhibiting behavior such as a hole in the globe or features that you can see through.