Provides additional access to members that control three-dimensional properties. Note: the I3DProperties2 interface has been superseded byI3DProperties3. Please consider using the more recent version.
Product Availability
Description
The JPEG compression is the default compression type in memory and persistence. DXT is optional at runtime; it takes advantage of the graphic card capability and may improve runtime performance significantly.
TextureDownsamplingFactor (double type) ranges from 0.0 to 10.0, with 1.0 applying no down-scaling and 10.0 maximum down-scaling. The value set by the user will be snapped to the next lower power of 2 because OpenGL can only take a power of 2 number for the texture dimension. Generally, the larger the number, the more texture down-scaling, meaning coarser texture resolution, hence the better navigation performance, due to less memory consumption by textures.
Members
Description | ||
---|---|---|
Apply3DProperties | Applies 3D properties. | |
BaseExpressionString | The base expression string. | |
BaseName | The name of the base surface. | |
BaseOption | The base option. | |
BaseSurface | The base surface. | |
DepthPriorityValue | The drawing priority to be applied to a layer when in the same location than others. | |
ExtrusionExpressionString | The extrusion expression string. | |
ExtrusionType | The extrusion type. | |
FaceCulling | The face culling mode. | |
Illuminate | Indicates if areal features are illuminated. | |
MaxRasterColumns | The maximum number of columns for a raster elevation grid. | |
MaxRasterRows | The maximum number of rows for a raster elevation grid. | |
MaxTextureMemory | The maximum texture memory a layer can use. | |
OffsetExpressionString | The offset expression string. | |
RenderMode | The rendering mode. | |
RenderRefreshRate | The rendering refresh rate. | |
RenderVisibility | The render visibility option. | |
SmoothShading | Indicates if smooth shading is enabled. | |
TextureCompressionType | The current texture compression type. | |
TextureDisplayType | The current texture display type. | |
TextureDownsamplingFactor | The texture downsampling factor. | |
ZFactor | The z factor. |
Inherited Interfaces
Interfaces | Description |
---|---|
I3DProperties | Provides access to members that control three-dimensional properties. |
CoClasses that implement I3DProperties2
CoClasses and Classes | Description |
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Basic3DProperties | Basic scene filter encapsulating three-dimensional properties. |
Feature3DProperties | Three-dimensional scene filter for features. |
Raster3DProperties | Three-dimensional scene filter for a raster. |
Tin3DProperties | Three-dimensional scene filter for TINs. |