Buffer features
ArcEngineUtilities.h
// Copyright 2010 ESRI
// 
// All rights reserved under the copyright laws of the United States
// and applicable international laws, treaties, and conventions.
// 
// You may freely redistribute and use this sample code, with or
// without modification, provided you include the original copyright
// notice and use restrictions.
// 
// See the use restrictions.
// 

 

// ArcEngineUtilities.h 
// 
// Contains various utility functions involving the ArcEngine
// components and controls.

#ifndef _DEV_CPP_ARCENGINE_UTILITIES_H_
#define _DEV_CPP_ARCENGINE_UTILITIES_H_

// C++ Headers
#include <set>
#include <string>
using std::wstring;
typedef std::set< std::wstring > WStringSet;

// Motif Headers
//
// These need to be included before Ao/Map.h
#define String         esriXString
#define Time           esriXTime
#define Cursor         esriXCursor
#define Object         esriXObject
#define ObjectClass    esriXObjectClass
#include <Xm/Xm.h>
#undef String
#undef Time
#undef Cursor
#undef Object
#undef ObjectClass

// ArcObjects Headers
#include <ArcSDK.h>
#include <Ao/Map.h>
#include <Ao/Toolbar.h>

// Function to convert pixel units to map units
HRESULT ConvertPixelsToMapUnits (
  IActiveView *pActiveView,
  double pixelUnits,
  double *mapUnits);

// Returns the index in pMapControl's map of the layer w/ name inName,
// or -1 if no layer is found.
long GetIndexOfLayerName (
  IMapControl3 *pMapControl,
  const char *inName);

// Adds some commonly used items to a toolbar control
void AddStandardToolbarItems(
  IToolbarControl *pToolbarControl);

HRESULT GetLayerFromName (IMapControl3* pMapControl, BSTR bsLayerName, ILayer** ppOutLayer);
HRESULT RecursiveGetLayerFromName (ILayer* pLayer, BSTR bsSearchName, ILayer** ppOutLayer);

/* HRESULT GetFeatureLayerSet (IMapControl3* pMapControl, ISet* pSet); */
/* HRESULT RecursiveGetFeatureLayerSet (ILayer* pLayer, ISet* pSet); */

// Calls RecursiveCheckLayerNames to check the layers in the map for
// duplicate names. Returns S_OK if the layer names are OK, S_FALSE if
// there are duplicates.
HRESULT CheckLayerNames (IMapControl3* pMapControl);

// Recursively checks the layers in the map for duplicate
// names. Returns S_OK if the layer names are OK, S_FALSE if there are
// duplicates.
HRESULT RecursiveCheckLayerNames (ILayer* pLayer, WStringSet& wss);

#endif //_DEV_CPP_ARCENGINE_UTILITIES_H_