The texture down-sampling factor.
[Visual Basic .NET] Public Property TextureDownsamplingFactor As Double
[C#] public double TextureDownsamplingFactor {get; set;}
[C++]
HRESULT get_TextureDownsamplingFactor(
double* pFactor
);
[C++]
HRESULT put_TextureDownsamplingFactor(
double pFactor
);
[C++]Parameters
pFactor [out, retval] pFactor is a parameter of type double pFactor [in] pFactor is a parameter of type double
Product Availability
Available with ArcGIS Engine, ArcGIS Desktop, and ArcGIS Server.
Description
Texture downscaling is applied as a layer property and is only applicable to multipatch layers. Setting texture downscaling for a layer will reduce the in-memory requirements to render it, freeing up resources for other tasks such as navigation. The amount of downscaling that can be applied to a texture without greatly reducing the quality of the display will vary from texture to texture.
For downsampling textures the range of values is from 1 (Minimum downsampling) TO 10 (Maximum downsampling).