Pass an image tile to the shader.
[Visual Basic .NET] Public Sub Update ( _ ByVal bitmapSize As Integer, _ ByRef pBitmapBits As Byte&, _ ByVal Width As Integer, _ ByVal Height As Integer, _ ByVal scanLineWidthInBytes As Integer _ )
[C#] public void Update ( int bitmapSize, ref Byte& pBitmapBits, ref int Width, ref int Height, ref int scanLineWidthInBytes );
[C++]
HRESULT Update(
long bitmapSize,
Byte* pBitmapBits,
long Width,
long Height,
long scanLineWidthInBytes
);
[C++]Parameters
bitmapSize [in] bitmapSize is a parameter of type long pBitmapBits [in] pBitmapBits is a parameter of type Byte Width [in] Width is a parameter of type long Height [in] Height is a parameter of type long scanLineWidthInBytes [in] scanLineWidthInBytes is a parameter of type long
Product Availability
Available with ArcGIS Engine, ArcGIS Desktop, and ArcGIS Server.