Provides access to members that control the Display.
When To Use
Use the IDisplay interface to draw points, lines, polygons, rectangles, and text on a device.
|ClipEnvelope||The bounds of the invalid region. Use after StartDrawing and before FinishDrawing.|
|ClipEnvelopes||The invalid region as a set of envelopes. Use after StartDrawing and before FinishDrawing.|
|ClipGeometry||User-specified clip shape. This shape is merged with the invalid region to arrive at the actual clip region. Must be specified before StartDrawing.|
|DisplayTransformation||The transformation used by the display.|
|DrawMultipoint||Draws specified multipoint on the display.|
|DrawPoint||Draws specified point on the display.|
|DrawPolygon||Draws specified polygon on the display.|
|DrawPolyline||Draws specified line on the display.|
|DrawRectangle||Draws specified rectangle on the display.|
|DrawText||Draws specified text on the display.|
|Filter||Display filter. Must call while in a StartDrawing-FinishDrawing sequence. Set Filter to 0 to resume normal drawing.|
|hDC||The device context that the display is currently drawing to. Only valid between calls to StartDrawing and FinishDrawing.|
|IlluminationProps||Illumination properties used by the display.|
|Progress||Call frequently during drawing process.|
|SetSymbol||Sets the symbol used for drawing. Four different symbols can be specified simultaneously: Marker, Line, Fill, Text.|
|StartDrawing||Prepare the display for drawing. Specify the device context and the cache to draw to (normally esriNoScreenCache). The ScreenDisplay coclass will automatically create a window device context if you specify hdc = 0.|
|SuppressEvents||Indicates if display object suppresses events.|
CoClasses that implement IDisplay
|CoClasses and Classes||Description|
|AppDisplay (esriArcMapUI)||ESRI Display.|
|GlobeDisplay (esriGlobeCore)||The globe display object.|
|SceneGraph (esri3DAnalyst)||A container for recording data and events that occur in a scene.|
|ScreenDisplay||Display class for drawing to window.|
|SimpleDisplay||Display class for drawing to any HDC.|
The Display objects, those that implement IDisplay, are a set of objects which allow application developers to easily draw graphics on a variety of output devices. These objects allow you to render shapes stored in real-world coordinates to a screen, printer, or export file.
The IDisplay interface abstracts a drawing surface. A drawing surface is simply any hardware device, export file, or memory bitmap that can be represented by a Windows Device Context. Each display manages its own DisplayTransformation object which handles the conversion of coordinates from real-world space to device space and back.
There are currently two Display objects: ScreenDisplay and SimpleDisplay. The ScreenDisplay object abstracts a normal application window and implements scrolling and backing store. The SimpleDisplay abstracts all other devices that can be rendered to using a Windows Device Context such as printers and metafiles.